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-   -   NEWS: Get your DMz Dogtag v1.7beta Here! (alliedassault.us/showthread.php?t=9687)

DogMeat 09-29-2002 05:19 PM

NEWS: Get your DMz Dogtag v1.7beta Here!
 
NOTE: This is a BETA, meaning it probably has problems and is not guaranteed to do anything. Do NOT distribute this file, don't mirror it, pass it on to you clan, etc. I will have another beta later tonight or tommorrow that will replace this one.

Added: Forced Team Balancing
Added: Map Fixes, both standard and special purpose. (spawn kill fixes, grenade spam fixes, etc)
Plus minor fixes, etc.

Scorpio Midget helped out a ton with this version, both answering some sticky coding questions and sending over prototype code. We'll be working together some more. :)

Next Version: Invulnerable on Respawn for a short amount of time!

[url:27cb2]http://tfo.servebeer.com/dogmeat/zzz_beta_dmz_dogtag_17b.zip[/url:27cb2]
Do NOT Distribute this File!

Time for dinner at the mother-in-laws, I'll be back in a few hours. Have fun with it, and remember almost everything is off by default, you must edit the config to turn the fun stuff on.

DogMeat 09-30-2002 03:23 PM

I just posted this over at TMT, figured I'd mirror it here:

I've got a couple different types of fixes for maps, all controlled independantly of course (admin enables just those they want). I can't stress this enough, the admin can pick and choose when enabling these fixes. I only enable the regular Map Fixes by default and even those can be turned off!

Map Fixes: regular under the map route fixs

Secret Area Fixes: These are for the questionable ones, like the roof in S.France or the Church Roof in Hunt. Personally I see nothing wrong with these, however I'm sure someone will want to block access on their server to em so I'm giving them the choice.

Spawn Kill Fixes: adds items that get in the line of sight of the spawn points most prone to spawn killing. The church side on Destroyed Village is a good example of where a blocking object makes a big difference. Omaha will be a bit trickier since the beach is so open, large FOV and such.

Grenade Spam Fixes: adds invisible items that stop unrealistic grenade tossing. The Hunt is the only one I've done so far, since the Axis can simply toss nades over 3 buildings and kill Allies when they emerge from the spawn point.

Special Fixes: These are to address a very specific problem, for example I have one I'm working on for Omaha that stops the Axis from jumping down the cliffside.

Bowman 09-30-2002 07:19 PM

Awesome:
I've been waiting for an antiforce model and force team balance to come out for some time now. EA owes People like You, Scorpio ,Crow King , people like your self's and the Web Masters A humongous DEPT of Gratitude..If not for you people that keep the game alive then I don't think they would have a very very short line of people waiting for Spearhead
If you want you can Beta test on my server. holds 20 people

Kreig-Schweine-Clan-Dedicated Download Our Mapack From File Front|67ms|198.247.231.34:12020

The Plague of Death 09-30-2002 10:59 PM

Unsure
 
is there any way i can get a read-me? I try to install (extract) but in the global folder, it has a scr file, which my computer reads as a screensaver file. What do i need to do? Also, is there a list of commands you can use in game for these mods, cause if there are i for one dont know what they are. Thanks for your help, you can reply here, or email me at theplagueofdeath@hotmail.com

DogMeat 10-01-2002 01:31 AM

Bowman: Thanks! Also anyone can test the version I posted above, I just don't want anyone adding it to their website's file collection as a "done" program.

Plague: There is a readme file in the archive, if you extracted it into MOHAA\main you'll find it in there called zzz_beta_dmz_dogtag_17b.txt As for the SCR file, right click on it and choose "open with" and use notepad or whatever.

Bowman 10-01-2002 06:15 AM

Thanks I guess I miss understood that the file might not work right I will give it a try Thank You. Plague of Death it sound like you are trying to read one of the files in the mod with the scr ext. What I use it a program called Ultra Edit! It's the Best File editor I have ever used. First install it then right click on the File you want to open and scroll down to Ultra-Edit 32 or just right click and hit the letter U and the file will open with it. there isn't and way that I have found to associate a scr file with and thing other than a screen saver.
you can get it from my clan File front account http://www2.filefront.com/iron-bin/ff/r ... cache__1F;
You can also get Pkscape and some other usefull files there

DogMeat 10-01-2002 09:20 AM

Hey everyone, remember way back, oh like three days ago, when I gave this response to a users question.

The straight up Ladder/MG-42 switch cheats are a whole different issue, and I won't be working on them again for awhile since the only solution that works won't work as a server side fix.

I lied. ;)

Alot of the new DMz Dogtag features are related to monitoring players, setting variables with useful information, temporary spawn invuln, etc. ScorpioMidget comes up with some great prototype code which we then both work on together and then I integrate it into DMz Dogtag and expand upon it. Collaborating with Scorpio is working out very well, we're both learning alot and I'm also researching alot. ;) Check out what will be new for the next beta!
  • Ladder/MG-42 switching team bugs completely eliminated by server side code.[list:1fda0]
  • You can no longer get under the map by using the ladder trick.[/*:m:1fda0]
  • You can no longer suddenly appear in the other team's spawn by using the ladder trick.[/*:m:1fda0]
  • The MG42 will not glue you to it if you switch teams, or be deleted by using a variation of this bug.[/*:m:1fda0]
[/*:m:1fda0][/list:u:1fda0]
  • Ability to set custom server variables that can be seen in Gamespy/ASE[list:1fda0]
  • Generate custom variables in realtime giving custom info on your server.[/*:m:1fda0]
  • Unfortunately this only works on the Linux server right now, the bug has been reported to EA. [/*:m:1fda0]
  • This allows us to communicate custom data to the client, which can be used in custom screens and HUDs or even by scripts running on the client. As some of you may remember DMz Dogtag has an optional client side mod planned. Crow King has been working on custom client screens to give more information in a better format, I've done some experimenting and know how powerful the menu/HUD system is.[/*:m:1fda0]
[/*:m:1fda0][/list:u:1fda0]
  • Monitoring Players[list:1fda0]
  • Access, process and log information from player clients.[/*:m:1fda0]
  • Ability to have the client periodically say information about thier client, like what skin they are using.[/*:m:1fda0]
  • Detect events that can trigger custom scripted actions.[/*:m:1fda0]
  • Spawn protection from damage for a few seconds, if you pull the trigger it is canceled early.[/*:m:1fda0]
[/*:m:1fda0][/list:u:1fda0]
I'm sure I'll have a few more things to add to that list soon, however I'm now mostly concentrating on getting the next beta ready to go out.

Captain_McCusker 10-02-2002 02:07 AM

Hey, DM! I have it running on my server now. Awesome! Only thing I've really been privey to noticing so far, tho, is the team-balance function. But still, it's AWESOME!

Had a question, though, from my other admin. Is it possible to add an IP Immunity list to the config? That way the server admins like myself can be immune to being switched to another team?

Great work, and can't wait to see your next release!

DogMeat 10-02-2002 12:41 PM

What's on the drawing board is a way for a team/clan to be immune in some way. That way if it's your clan server and you all want to be Axis, everyone who is not immune will get tossed to Allies. Something like that anyway. :)

Captain_McCusker 10-02-2002 03:18 PM

Yeah, that's exactly what we were thinking. Cool deal.

InvictuZ 10-08-2002 03:52 PM

DogMeat, beings you have find a way to hook into each clients settings, and stop the force modeling... I have another question for you.

How hard would it be to cache models of certain objects.. to make sure their the default size, color, etc etc.

Such as doors, grenades, windows... so those objects could not be modified.

Bazooka_Joe 10-09-2002 08:18 AM

DogMeat, I gotta hand it to you, man. I was on Chicken boo's server, and didn't know why everyone kept switching teams, then he explained it to me. This is an excellent feature. I think the rotation of text is awesome too. Keep up the great work, man!

Captain_McCusker 10-09-2002 08:35 AM

Problem is, though, that with all of those stupid problems with UUNet, I had to turn it off. Just about everyone was getting tossed from one team to the next and I started to see a lot less people on.

I'll give it another week before I'll turn it back on. Just to be sure.

DogMeat 10-10-2002 10:04 PM

For the auto balance, try a higher value if your having problems with players connecting/disconnecting alot. Might want to try 3 or even 4.

2 = once there are two more players on one team than the other, it switches one over.
3 = once there are three more players on one team than the other, it switches one over.
etc, etc, etc

Captain_McCusker 10-10-2002 10:11 PM

I suppose it couldn't hurt. Although to me the teams are seriously off-balance when there are three more on the larger team. This is mainly because of the broad veriety of people who've been playing the server. Ranges from the expert to the complete novice (how do you do this? how come this happens? what's ckr? lol).

But it's better to do what you're saying than have it off. So I'll do that for now. Thanks...

BTW, could you maybe script it at some point so that the player has an x amount of time before being switched? That is, print the warning, "teams are off-balance, you're being switched to the other team." and then x seconds go by (time-loop?) set by the admin before they're switched. This was another request from some of my admins.

I thought I might brush up on my VB to see get a better grasp of what you're doing (is it VB? looks like it) and add this myself, but I've been awefully busy lately with the whole stats situation.


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