Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   Glass Texture (alliedassault.us/showthread.php?t=9771)

[NKM]iceman 10-01-2002 07:57 AM

Glass Texture
 
OK, i have trying all morning to get this to work. oOo:
Does anybody have just a plain glass texture, or is anybody any good at making textures?
I tried editing one of the windows in game but it just does not work, where the window should be it just appears black.
I need the window for the front of a shop, it doesn't need to be breakable.
I can't find a plain glass texture in the game, they all have frames or cross bars.

Cheers

Iceman
Maker of NaziFort

Surgeon 10-01-2002 09:26 AM

There is no plain glass texture like there was in HL - All the glass textures are window ones. For each window texture there is an alpha texture with the same name - it sounds like you're using an alpha texture by mistake

RUNGSI 10-01-2002 03:57 PM

Yes I have a glass texture and is scripted
What is your e-mail address.. Ill send it over to you

Havoc_covaH 10-01-2002 04:14 PM

Isn't there a glass texture in the "common" file inside the texture file (that sounded weird) in MOHRadiant?
I don't know, I've never used it.

TheStorm 10-04-2002 12:20 AM

There is a plain glass texture in Mohradiant and I think it's under common "glass" or something. If you want that in you shop just draw a brush were the window is supposed to be. Add the glass texture and add the func_window to the brush. If don't want it to breake, hit the N key and changes the settings for func_window. No scripting is needed for this.

[NKM]iceman 10-04-2002 06:53 AM

Cheers but the texture under common is just a glass clip, I really wanted something that looked like glass, so you could see it was there. Thanks Rungsi, i got your email and the texture will do just fine.


All times are GMT -6. The time now is 08:14 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.