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server timeout in my ded. server?
heey peeps!!
i get this problem! I run a dedicated Mohaa server. my upload band. is 384. we play about 5-6 peeps in it!! the server runs fine! and everything! and evryone got a good ping! but when the map changes! everyone gets a server timeout?!!? why does this happen?? thanx [DFL]SonicSpinner [ Danish Foreign Legion ] ed: -----> http://www.dfl.dk.tt <---- |
are you running autokick or do you have maxping set in your cfg file?
If you have this set too low it could be timing out your clients. Not much but it's a start |
heey rudddoogg§!!
No i dont use auto kick!! and waht use is maxping!! i dont think it's set to anthing! just 0!! what shoudl iI set it to?? thanx [DFL]SonicSpinner http://www.dfl.dk.tt |
Youve got the same problem i had bud...i do run autokick though..only occasionally. I lowered my maxrate to 5500 from 8000, but im still getting time OUTS HELP US!!
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Hey Buddy!!
I dont think I have touched the maxrate!! i have 1 384 uplaod.! ( 40KB/sec) what do u think is the best maxrate? we are 5-6 players on the server!? mad: [DFL]SonicSpinner |
The high pings on mapchanges happen on all servers, just watch the pings when changes happen (you even see the Slow Server sign come on). Even Crow Kings Autokick has an option to skip teh first Staus check after a map change because of the high pings after map changes.
There is a formula for how many players a connection can hold: #players x MaxRate = Connection Upload Speed/8. So you have a Connection Speed of 384, divide by 8 = 48kps. Now you have some choices, you can change your MaxRate to accomodate more players (and suffer from game quality), or set MaxRate higher (better quality) and have a couple more players. I have played with MaxRates as low as 3000 but, 7-8000 seems to be the best for running without quality issues. 6 players x 8000 MaxRate = 48kps. 8 players x 6000 MaxRate = 48kps. Also you need to be SURE you actually have 384k available, just because its sold to you that way (384k bandwidth) doesnt mean you actually get that. Its a theoretical maximum. You need to test and see what you actually have. Go here and run this test: http://bandwidthplace.com/speedtest/fut.html Run it a few times at different times of the day you will be suprised at how much it varies. Then configure your server accordingly, dont just configure for the maximum, be realistic otherwise your in for timeouts, etc. Will: try and keep your posts all in one place, I just answered yours in the other post. |
The high pings on mapchanges happen on all servers, just watch the pings when changes happen (you even see the Slow Server sign come on). Even Crow Kings Autokick has an option to skip teh first Staus check after a map change because of the high pings after map changes.
There is a formula for how many players a connection can hold: #players x MaxRate = Connection Upload Speed/8. So you have a Connection Speed of 384, divide by 8 = 48kps. Now you have some choices, you can change your MaxRate to accomodate more players (and suffer from game quality), or set MaxRate higher (better quality) and have a couple more players. I have played with MaxRates as low as 3000 but, 7-8000 seems to be the best for running without quality issues. 6 players x 8000 MaxRate = 48kps. 8 players x 6000 MaxRate = 48kps. Also you need to be SURE you actually have 384k available, just because its sold to you that way (384k bandwidth) doesnt mean you actually get that. Its a theoretical maximum. You need to test and see what you actually have. Go here and run this test: http://bandwidthplace.com/speedtest/fut.html Run it a few times at different times of the day you will be suprised at how much it varies. Then configure your server accordingly, dont just configure for the maximum, be realistic otherwise your in for timeouts, etc. Will: try and keep your posts all in one place, I just answered yours in the other post. |
Sonic:
Set your MaxPings to about 150-200 and then adjust up or down depending on how many people are getting timedout when trying to connect etc. |
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