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Showing results 1 to 25 of 35
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Posts Made By:
Oddball.woof
Forum:
MoH Maps, Mods & Skins
01-26-2003, 12:32 AM
Replies:
20
Poll:
New Wolf-Man™ Airborne Skins
Views:
151
Posted By
Oddball.woof
Fallshirmjager
How about some really good 6th Fallshirmjager with smocks etc I could really use some Carentan
Forum:
MoH Maps, Mods & Skins
11-21-2002, 05:07 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Not given up
Will resume once SpearHead/sdk situation sorted and will continue anyhow
Forum:
MoH Maps, Mods & Skins
11-05-2002, 11:31 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Sorry Guys
I have been busy, I am now working on the Band Of Brother Mod which isn't giving me time to complete the map, its not forgotten just on hold, also with Spearhead out soon its worth waiting because...
Forum:
MoH Maps, Mods & Skins
10-16-2002, 11:11 PM
Replies:
16
Untick forced models
Views:
154
Posted By
Oddball.woof
I think its a rubbish idea
I always play with forced models so that I feel I am in a squad rather than surrounded by Mannons/doctors/SASguys........
Will it ban winter skins to!?
While I appreciate the effort to reduce...
Forum:
MoH Maps, Mods & Skins
10-15-2002, 11:21 AM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Early Map Beta preview download available..enjoy :-)
http://www.modtheater.com/forum/showthr ... #post18905 (http://www.modtheater.com/forum/showthread.php?s=&postid=18905#post18905)
Forum:
MoH Maps, Mods & Skins
10-13-2002, 09:25 PM
Replies:
8
Pegasus Bridge
Views:
65
Posted By
Oddball.woof
LOL
Great minds..........
It was the next map I intend to do after Pointe Du Hoc.
I already have some research and images, so yeah I am interested but I am fairly busy mapping other things so if you...
Forum:
MoH Maps, Mods & Skins
10-11-2002, 11:20 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
hi..............
Do you know any ways I can turn the DUKW into a prefab?................
Yes use a brush to surround the DUKW ans select inside, then got to Region drop down menu and click selected brushes, this...
Forum:
MoH Maps, Mods & Skins
10-10-2002, 07:05 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
nice........
I'd love a dukw!!!!!
Did you make it from brushes as there's no way to incorporate new models yet until someone does a mod for 3dMax to MOH?
I did a new cliff line more accurately based on aerial...
Forum:
MoH Maps, Mods & Skins
10-10-2002, 06:52 PM
Replies:
5
G43 and Weapons rarity
Views:
43
Posted By
Oddball.woof
I agree.........
On both original points.
A DOD version of game play would be sweet, perhaps Scorpio can come up with something sometime.
As lets not forget the US M1 carbine, intended as a replacement for pistols...
Forum:
MoH Maps, Mods & Skins
10-10-2002, 08:54 AM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Cliffs...........
Easygen first but it made thousands of brushes, so I used LOD based on a greyscale image of an aerial recon photo taken at the time.
Problem with that is you cant control how the patches will be...
Forum:
MoH Maps, Mods & Skins
10-10-2002, 08:45 AM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
LOL
We'll all probably be too busy playing spearhead soon, then the SDK will be out and things ought to get alittle better and quicker sorting out decent looking maps.
I will probably release an alpha...
Forum:
MoH Maps, Mods & Skins
10-09-2002, 08:37 AM
Replies:
1
tried everyway
Views:
28
Posted By
Oddball.woof
tried everyway
wierd yet again tried to post a reply and it became a new thread and I can't delete it sorry .......AA please delete this thread
Forum:
MoH Maps, Mods & Skins
10-08-2002, 08:45 PM
Replies:
15
"Day of Days" Mappers wanted!
Views:
125
Posted By
Oddball.woof
nice screen shots
Hehe you even used the same car static as I did! Add some tress and its just like mine. I used a 105 and added some wheels and intended to make it as you said explodable.
The netting is easy, copy...
Forum:
MoH Maps, Mods & Skins
10-08-2002, 08:36 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Thanks Havoc
couldn't connect to your link though.
I have many times come near to giving up too, its a hard project harder than most I think more than people realise.
Forum:
MoH Maps, Mods & Skins
10-08-2002, 08:33 AM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
good question
can't really answer an exact date, I want to get the map as realistic as possible with a playable fps and fairly novel layout for a custom map.
Also I want to avoid the Omaha effect with spawn...
Forum:
MoH Maps, Mods & Skins
10-08-2002, 08:23 AM
Replies:
15
"Day of Days" Mappers wanted!
Views:
125
Posted By
Oddball.woof
PS
They were 105mm not 88's they were assumed 88's in the TV series when the preassault plan was discussed but Winters reported 105mm on returning and they were seen to be in the actual action in the TV...
Forum:
MoH Maps, Mods & Skins
10-08-2002, 08:18 AM
Replies:
15
"Day of Days" Mappers wanted!
Views:
125
Posted By
Oddball.woof
T Hunter
No worries, I forgot the Band Of Brothers MOd was the reason I abdandoned the idea of doing a Brecourt Manor Map.
I actually worked on BOB for 4 days, met Tom and the actor who played Winters. Had a...
Forum:
MoH Maps, Mods & Skins
10-07-2002, 01:40 AM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
reply to last post
Currently its a one man project, me, another guy Havoc is doing his own map version.
This was us swapping ideas and info but no cooperation in building.
Your point about the Fire Contol Bunker...
Forum:
MoH Maps, Mods & Skins
10-07-2002, 01:37 AM
Replies:
15
"Day of Days" Mappers wanted!
Views:
125
Posted By
Oddball.woof
SP or MP?
I had the same thoughts too,its one of 3 maps I had in mind.
I have started one of the others, you can see the results so far about half way through on the Pointe Du Hoc thread here.
My experience...
Forum:
MoH Maps, Mods & Skins
10-05-2002, 10:05 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
alot of patience LOL
Just take practice using mesh vertices, like the LOD vertices.
Alot of trial and error.
Make a mesh from a brush, I usually use 5x5, then press v when mesh selected and plug away.
My maps is...
Forum:
MoH Maps, Mods & Skins
09-27-2002, 10:12 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Further on slide show
http://www.oddball.woof.dsl.pipex.com/images/NewPointeDuHoc.gif
Forum:
MoH Maps, Mods & Skins
09-27-2002, 10:12 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
Older Map version Slide show
http://www.oddball.woof.dsl.pipex.com/images/PointeDuHoc.gif
Forum:
MoH Maps, Mods & Skins
09-27-2002, 09:53 PM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
UPDATE
FOR HEAVENS SAKE !!!!!!!!!!!!!Grrrrrrr taken about 20 attempts to get this post up, AA is still buggy since the repair.
Yeah a real problem, been experimenting for ages with meshes, brushes and...
Forum:
MoH Maps, Mods & Skins
09-25-2002, 03:36 PM
Replies:
12
Blitzschnee - New map released
Views:
63
Posted By
Oddball.woof
Hi Scorpio
Number of issues with your maps you might want to fix or not as case maybe....
1. No visible wep when leaving tank
2. If you leave tank on slope player is stuck is some weird lean mode.
3....
Forum:
MoH Maps, Mods & Skins
09-16-2002, 08:23 AM
Replies:
107
Pointe du Hoc
Views:
734
Posted By
Oddball.woof
pictures
http://www.oddball.woof.dsl.pipex.com/images/PDH/FCBnTrenches.jpg
http://www.oddball.woof.dsl.pipex.com/images/PDH/orchard.jpg
http://www.oddball.woof.dsl.pipex.com/images/PDH/gundefender.jpg
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