Alliedassault           
FAQ Calendar
Go Back   Alliedassault > Search Forums
Reload this Page Search Results
Showing results 1 to 25 of 267 Search: Posts Made By: RUNGSI
Forum: MoH Maps, Mods & Skins 07-05-2003, 12:54 AM
Replies: 5
Views: 14
Posted By RUNGSI
New mode of gameplay for the testing "King of the Hill&

I released a test map for the Band of Brothers Mod.
The name o f the new game mode is "King of the Hill"
Its based some what off Conquest is in Battlefield 1942.
there is a large church on top of...
Forum: MoH Maps, Mods & Skins 07-05-2003, 12:46 AM
Replies: 34
Views: 54
Posted By RUNGSI
It is in the read me file. I really enjoyed...

It is in the read me file.
I really enjoyed Angry Fields and I asked Jules if I could use his map.
He was more then willing and sent me the .map file, and I gave him full credit in the read me...
Forum: MoH Maps, Mods & Skins 07-04-2003, 12:35 PM
Replies: 41
Views: 105
Posted By RUNGSI
If you want the .30 cal There is 1 included in...

If you want the .30 cal
There is 1 included in the BoB Map pack 1
Forum: MoH Maps, Mods & Skins 07-04-2003, 12:32 PM
Replies: 34
Views: 54
Posted By RUNGSI
Carantan wasnt included. bobdm04 is a remake of...

Carantan wasnt included.
bobdm04 is a remake of AngryFields and labeled Holland.
Sorry.
Forum: MoH Maps, Mods & Skins 04-27-2003, 12:44 PM
Replies: 11
Views: 31
Posted By RUNGSI
the tik file must be in a pk3 or will not work

the tik file must be in a pk3 or will not work
Forum: MoH Maps, Mods & Skins 04-27-2003, 12:42 PM
Replies: 13
Views: 5
Posted By RUNGSI
just edit this line in your each weapons tik file...

just edit this line in your each weapons tik file

dm tracerfrequency 0

the number is for every bullet
I have mine set to 3
so every 3rd bullet it shows a tracer

dm tracerfrequency 3
Forum: MoH Maps, Mods & Skins 04-27-2003, 12:34 PM
Replies: 32
Views: 65
Posted By RUNGSI
the ammo.urc file is calling to the name in your...

the ammo.urc file is calling to the name in your weapons .tik file
Just edit this line in your weapons .tik file:
classname Weapon
weapontype mg
name "BAR" <--- right there
...
Forum: MoH Maps, Mods & Skins 04-16-2003, 01:57 AM
Replies: 4
Views: 2
Posted By RUNGSI
No, we have edited and made a new global.scr for...

No, we have edited and made a new global.scr for it to work in multiplayer.
We will release all information on how to set it up once we release our beta.
Forum: MoH Maps, Mods & Skins 04-12-2003, 06:28 PM
Replies: 2
Views: 14
Posted By RUNGSI
Well, I am running into the same issue. 1...

Well, I am running into the same issue.
1 handed weapon set to semiauto
Removing the semiauto from the script causes the weapon not to fire.
I looked in the .ddl files and yes, semi-auto is set to...
Forum: MoH Maps, Mods & Skins 04-12-2003, 04:56 PM
Replies: 2
Views: 14
Posted By RUNGSI
Yea, I could do it. I test it on the .45 and...

Yea, I could do it.
I test it on the .45 and let you know
Should take to long
I give it the rate of fire and clip size too.

portervj@yahoo.com
Forum: MoH Maps, Mods & Skins 04-11-2003, 07:08 PM
Replies: 58
Views: 5
Posted By RUNGSI
well you can have it standing alone, the fact is...

well you can have it standing alone, the fact is the models origin is set for a player to use while on the jeep, so the aim is off.

Thats what I was trying to say.

Sorry if I came off like an...
Forum: MoH Maps, Mods & Skins 04-11-2003, 03:42 PM
Replies: 58
Views: 5
Posted By RUNGSI
I guess i came off little unclear, I ment people...

I guess i came off little unclear, I ment people want the .30 cal working.
Well we cant use it unless you attach it to the jeep.
mark and I made that working a year ago. (thats what I ment)
Well,...
Forum: MoH Maps, Mods & Skins 04-11-2003, 03:34 PM
Replies: 47
Views: 24
Posted By RUNGSI
You need to place the luger.pk3 in your mainta...

You need to place the luger.pk3 in your mainta folder.
doesnt work well with moh/aa

the thing your seeing it the p38 reload animation, thats whats sticking out.
Like I said before, need to get a...
Forum: MoH Maps, Mods & Skins 04-11-2003, 12:22 AM
Replies: 47
Views: 24
Posted By RUNGSI
I finished the HUD, and increased the models size...

I finished the HUD, and increased the models size just a little bit
http://www.n3designs.com/luger.jpg
Forum: MoH Maps, Mods & Skins 04-10-2003, 11:46 PM
Replies: 58
Views: 5
Posted By RUNGSI
Well we know you can have it working on a jeep,...

Well we know you can have it working on a jeep, thats been done, what.. a year ago?
Forum: MoH Maps, Mods & Skins 04-10-2003, 11:44 PM
Replies: 47
Views: 24
Posted By RUNGSI
Nevermind, I am an idiot. I had your original...

Nevermind, I am an idiot.
I had your original still in the main folder
DUH!

Yea, need to make the reload animation, you see the walter showing thru.
Forum: MoH Maps, Mods & Skins 04-10-2003, 11:12 PM
Replies: 47
Views: 24
Posted By RUNGSI
I am not seeing the textures ethier so its not...

I am not seeing the textures ethier so its not just you.
Guarnere did you use the same path to the textures when you made your skd?
Forum: MoH Maps, Mods & Skins 04-10-2003, 10:01 PM
Replies: 47
Views: 24
Posted By RUNGSI
You have some other issues. I do like it...

You have some other issues.
I do like it though.
Good job.
I would like to include it in the BoB mod if you will allow it.
I will work on it and have it all fixed up with new sounds and HUD.
So...
Forum: MoH Maps, Mods & Skins 04-09-2003, 06:59 PM
Replies: 15
Views: 81
Posted By RUNGSI
There will be planes flying, explosions in the...

There will be planes flying, explosions in the air, all hell breaking loose.
Dont worry.

The Mod is an Allied Assault add-on.
The scripting however can be used for both.
We will include its own...
Forum: MoH Maps, Mods & Skins 04-09-2003, 12:52 AM
Replies: 15
Views: 81
Posted By RUNGSI
Band of Brothers Modification Update (Parachute drops)

We updated our site.. Yea really we did!

We are displaying few screenshots of 1 of our Normandy jump maps.
Cruse on over and take a peek.
http://www.planetmedalofhonor.com/bob

heres a sample...
Forum: MoH Maps, Mods & Skins 04-05-2003, 11:42 PM
Replies: 7
Views: 6
Posted By RUNGSI
Hum.. Doesnt "No" and "I dont give a damn" mean...

Hum..
Doesnt "No" and "I dont give a damn" mean the same thing?
Forum: MoH Maps, Mods & Skins 04-01-2003, 03:33 AM
Replies: 14
Views: 8
Posted By RUNGSI
SKB files contain the definitions of the bone...

SKB files contain the definitions of the bone heirarchy, vertex weights, surfaces, triangles, and level of detail (LOD).
Forum: MoH Maps, Mods & Skins 03-29-2003, 01:58 AM
Replies: 23
Views: 45
Posted By RUNGSI
yes you can add the tracers to first person. if...

yes you can add the tracers to first person.
if your editing for allied assault you add this to each tik file
right under where it says:
// DM Attributes
you add this line:
dm tracerfrequency 1
Forum: MoH Maps, Mods & Skins 03-27-2003, 02:17 PM
Replies: 23
Views: 45
Posted By RUNGSI
Well you can edit each weapons muzzle flash, rate...

Well you can edit each weapons muzzle flash, rate of fire, sound directory and such in its .tik file.
Most of your work can be done there. Now as for the paintball itself, you could cheat a little...
Forum: MoH Maps, Mods & Skins 03-27-2003, 04:54 AM
Replies: 6
Views: 18
Posted By RUNGSI
they have to be in pk3 file or it doesnt overwrite

they have to be in pk3 file or it doesnt overwrite
Search took 0.01 seconds.

 
Forum Jump


Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
vBulletin Skin developed by: vBStyles.com
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.