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Showing results 1 to 25 of 32
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Posts Made By:
Voxel
Forum:
MoH Maps, Mods & Skins
03-03-2003, 03:50 AM
Replies:
3
VG - Osiedle - ffa/tdm map. Gone vertical.
Views:
14
Posted By
Voxel
VG - Osiedle - ffa/tdm map. Gone vertical.
Something i've worked on for few days. Some of you might remember the earlier "floating island" version. All better now, don't you think? most buildings are 4 stories tall, all accessible. window...
Forum:
MoH Maps, Mods & Skins
01-16-2003, 10:51 PM
Replies:
3
help with that bastogne map
Views:
30
Posted By
Voxel
or are you talking about a map you downloaded? ...
or are you talking about a map you downloaded?
the're usually zipped, you extract the pk3 and just put it in mohaa/main
that's it. it's now on the list. duh! sorry. heh. not sure what you're...
Forum:
MoH Maps, Mods & Skins
01-16-2003, 10:47 PM
Replies:
3
help with that bastogne map
Views:
30
Posted By
Voxel
why don't you compress the bsp into a pk3 file...
why don't you compress the bsp into a pk3 file and put that in the main dir with the other maps?
maybe you put the map in the wrong folder.
maps/
maps/dm
maps/obj
...
when you call a map...
Forum:
MoH Maps, Mods & Skins
01-14-2003, 08:25 AM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
thanks powell! some like it direct, i like it all...
thanks powell! some like it direct, i like it all over the place. so there it is :) freedom roolz! angel:
Forum:
MoH Maps, Mods & Skins
01-13-2003, 07:39 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
it's good for aa & sh. ffa & tdm modes so...
it's good for aa & sh. ffa & tdm modes so far.
Forum:
MoH Maps, Mods & Skins
01-13-2003, 06:08 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
yep. that was the point... no way out. then...
yep. that was the point... no way out. then you'll have people yelling from the well and others tossing nades in there. i even had a buddy fake me out... started yelling for help, i went "not again"...
Forum:
MoH Maps, Mods & Skins
01-13-2003, 05:26 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
i'm yet to submit the files to the major sites,...
i'm yet to submit the files to the major sites, but it's already getting around :) 1st day. give it a week and it will be in alot of rotations. i just put up a few prefabs, including the trebuchet &...
Forum:
MoH Maps, Mods & Skins
01-13-2003, 04:13 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
crap. echo.
crap. echo.
Forum:
MoH Maps, Mods & Skins
01-13-2003, 04:13 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
lol wouldn't that be a blast. thought about it,...
lol
wouldn't that be a blast. thought about it, but it's alot of work. i made a simple model in radiant. animating & triggering it is another story. maybe some day. freak:
Forum:
MoH Maps, Mods & Skins
01-13-2003, 04:12 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
lol wouldn't that be a blast. thought about it,...
lol
wouldn't that be a blast. thought about it, but it's alot of work. i made a simple model in radiant. animating & triggering it is another story. maybe some day. freak:
Forum:
MoH Maps, Mods & Skins
01-13-2003, 02:50 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
thanks guys. enjoy! let me know if you find any...
thanks guys. enjoy! let me know if you find any bugs. suggestions for a future revision are welcome.
Forum:
MoH Maps, Mods & Skins
01-13-2003, 01:53 PM
Replies:
23
Fort Wreck - "Final"
Views:
79
Posted By
Voxel
Fort Wreck - "Final"
I just wrapped up a fort map, tested it with a buddy online and we had a blast...
Ton of places to jump, climb, gun and snipe. Room for everyone.
8x mg42s, 18 spawns per team + 22 ffa, very decent...
Forum:
MoH Maps, Mods & Skins
11-30-2002, 07:46 PM
Replies:
1
doors
Views:
6
Posted By
Voxel
not sure what you mean. just a functioning door?...
not sure what you mean. just a functioning door? or you want a triggered door? never done triggered doors but i'm guessing... make the door a scripted object, create a trigger. you hit the trigger...
Forum:
MoH Maps, Mods & Skins
11-08-2002, 04:04 AM
Replies:
14
OSIEDLE - FINAL - TDM/FFA -
Views:
21
Posted By
Voxel
for spearhead? i'm not sure how it's going to be...
for spearhead? i'm not sure how it's going to be setup. but it's a moh expansion, same engine, guessing that you need original moh for it, it should be fine.
Forum:
MoH Maps, Mods & Skins
11-08-2002, 03:36 AM
Replies:
14
OSIEDLE - FINAL - TDM/FFA -
Views:
21
Posted By
Voxel
OSIEDLE - FINAL - TDM/FFA -
OSIEDLE - FINAL - TDM/FFA
Get ready for some up close action. This map features quite a few accesible buildings & roofs. Even though it's pretty tight, it's set for 30 TDM spawns on each side and...
Forum:
MoH Maps, Mods & Skins
11-04-2002, 10:09 AM
Replies:
4
Help?
Views:
2
Posted By
Voxel
check your edit-preferences. choose a different...
check your edit-preferences. choose a different layout, different display mode... if everything fails, reinstall radiant.
Forum:
MoH Maps, Mods & Skins
11-04-2002, 10:06 AM
Replies:
1
is it possible to Fix spawnponts in some custom maps!?
Views:
19
Posted By
Voxel
contact the author and see if he is willing to...
contact the author and see if he is willing to revise it.
can't fix it with scripts or anything like that. you need the source.
Forum:
MoH Maps, Mods & Skins
11-04-2002, 02:15 AM
Replies:
3
Dead End Street - Final -
Views:
5
Posted By
Voxel
sweet. thanks. i'll keep an eye out for it out...
sweet. thanks. i'll keep an eye out for it out there. can't wait to try it on a fast server with a bunch of folks :)
fire2:...
Forum:
MoH Maps, Mods & Skins
11-04-2002, 01:49 AM
Replies:
3
Dead End Street - Final -
Views:
5
Posted By
Voxel
Dead End Street - Final -
http://www.planetmedalofhonor.com/vg/maps/des.jpg
Running and gunning in the streets, hiding in buildings, falling off the roof... it's all fair game. Lots of windows in this one, quite a few...
Forum:
MoH Maps, Mods & Skins
10-26-2002, 03:40 PM
Replies:
18
Omaha-suggestions wanted
Views:
45
Posted By
Voxel
alternate routes. 3 entrances on the bottom, 3...
alternate routes. 3 entrances on the bottom, 3 separate ways up, maybe do something about spawn sniping... tip a few boats over and give allies some cover.
Forum:
MoH Maps, Mods & Skins
10-26-2002, 05:55 AM
Replies:
1
OpCenter Objective
Views:
14
Posted By
Voxel
OpCenter Objective
followup to the TDM released a few days ago.
http://www.viziongrafx.com/moh
Forum:
MoH Maps, Mods & Skins
10-26-2002, 12:29 AM
Replies:
3
Blank Map Lay Out.
Views:
8
Posted By
Voxel
blank 1? how about a whole 1? in tutorials...
blank 1? how about a whole 1?
in tutorials you'll find a map file with everything in it, delete what you don't need. if an example is what you're looking for this should do......
Forum:
MoH Maps, Mods & Skins
10-24-2002, 01:52 AM
Replies:
4
Darn: the door still doesnt slide :( New map awaits....
Views:
22
Posted By
Voxel
depends where you're stuck. create your door...
depends where you're stuck. create your door brush, add a door function to it... angle 0 90 180 270. look at the top view for reference.
that should do. sliding is simple, rotating is a tad more...
Forum:
MoH Maps, Mods & Skins
10-23-2002, 09:38 PM
Replies:
6
Serious Problem... MOHAA won't recognize my PK3... bsp OK
Views:
33
Posted By
Voxel
i'm using winzip. pk3 is basically zip. i'm sure...
i'm using winzip. pk3 is basically zip. i'm sure you can do it all in other programs easier but here's a quick way that works for me...
clone a small pk3, rename it to your liking, open it with...
Forum:
MoH Maps, Mods & Skins
10-23-2002, 08:00 PM
Replies:
6
Serious Problem... MOHAA won't recognize my PK3... bsp OK
Views:
33
Posted By
Voxel
lol. what he said... maps/dm/yourmap.bsp ...
lol. what he said...
maps/dm/yourmap.bsp
maps/dm/yourmap.min
maps/dm/yourmap.scr
maps/dm/yourmap_precache.scr
scripts/yourmap.shader
textures/mohmenu/dmloading/yourmap.tga
ui/yourmap.urc
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