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Showing results 226 to 237 of 237 Search: Posts Made By: jv_map
Forum: Introduce Yourself / Sig Test / Artwork 11-22-2002, 10:25 AM
Replies: 6
Views: 331
Posted By jv_map
Well I didn't even make it myself. ;) I just...

Well I didn't even make it myself. ;)

I just posted that poll to see how that works :).

And this test thread was to see if my sig works, which it apparently sometimes does and sometimes...
Forum: Introduce Yourself / Sig Test / Artwork 11-21-2002, 01:09 PM
Replies: 6
Views: 331
Posted By jv_map
No? I can. oOo: Weird....

No? I can. oOo:

Weird....
Forum: Introduce Yourself / Sig Test / Artwork 11-21-2002, 02:44 AM
Replies: 6
Views: 331
Posted By jv_map
Forum: Tech Questions & Problems 11-14-2002, 02:36 AM
Replies: 16
Views: 910
Posted By jv_map
$mg42_1 thread global/mg42_active.scr::mg42 1024 ...

$mg42_1 thread global/mg42_active.scr::mg42 1024

Is mg42_1 the name of your turret? In that case the name of the spawn locations should be too: mg42_1_gunner_path and mg42_1_spawner_gunner.
Forum: Tech Questions & Problems 11-13-2002, 11:22 AM
Replies: 16
Views: 910
Posted By jv_map
I think the tutorial is a little confusing (it's...

I think the tutorial is a little confusing (it's not mine, though my tutorials are confusing too).

It says:
[quote:69c7c]Give it a $targetname / mg42_gunner_path.[/quote:69c7c]
This means add...
Forum: Tech Questions & Problems 11-12-2002, 12:36 PM
Replies: 16
Views: 910
Posted By jv_map
thread mg_targeting $mg42_1 That line is...

thread mg_targeting $mg42_1

That line is supposed to refer to a different part of the script, e.g.
mg_targeting local.mg:
(..)
end

Thus, the thread command starts a separate script...
Forum: Tech Questions & Problems 11-12-2002, 11:47 AM
Replies: 16
Views: 910
Posted By jv_map
Yo no worry man

Move 'main:' to the top of your script file and 'end' to the end of it.

stufftext"tmstart ...

Should be stufftext "tmstart ...

thread mg_targeting ...

That thread doesn't exist.
Forum: Tech Questions & Problems 11-11-2002, 02:43 AM
Replies: 16
Views: 910
Posted By jv_map
'nother link

http://www.planetmedalofhonor.com/map/t ... otter.html (http://www.planetmedalofhonor.com/map/tutorials/mg42_spotter.html)
Forum: Tech Questions & Problems 11-10-2002, 02:17 PM
Replies: 16
Views: 910
Posted By jv_map
http://dynamic4.gamespy.com/%7Emap/phpB ......

http://dynamic4.gamespy.com/%7Emap/phpB ... .php?t=454 (http://dynamic4.gamespy.com/%7Emap/phpBB2/viewtopic.php?t=454)
Forum: Tech Questions & Problems 10-26-2002, 12:38 PM
Replies: 1
Views: 206
Posted By jv_map
You can't

You can't
Forum: Tech Questions & Problems 10-26-2002, 08:55 AM
Replies: 1
Views: 191
Posted By jv_map
It's there already

http://www.ritualistic.com/games/fakk2/ ... anual.html (http://www.ritualistic.com/games/fakk2/tooldocs.php3?d=shader_manual.html)
Forum: MoH Maps, Mods & Skins 09-05-2002, 03:23 PM
Replies: 2
Views: 260
Posted By jv_map
If you've not yet fixed your problem, you may...

If you've not yet fixed your problem, you may want to try the '::' notation to refer to a thread in an other script file. For example, 'thread test.scr::test' would point to the thread named 'test'...
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