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Showing results 26 to 50 of 61 Search: Posts Made By: crunch
Forum: MoH Maps, Mods & Skins 12-23-2002, 06:39 PM
Replies: 4
Views: 465
Posted By crunch
Did you unzip them after you downloaded them, or...

Did you unzip them after you downloaded them, or did you just put the whole zipped file in your main?
You need to unzip them and install the .pk3 into your main.
Forum: MoH Maps, Mods & Skins 12-23-2002, 06:37 PM
Replies: 3
Views: 375
Posted By crunch
To find out the exact map name, bring down the...

To find out the exact map name, bring down the console and type "maplist" without the quotes.
The .pk3's that you added will now be seen as the exact map name. Just put dm/ in front, and you're good...
Forum: MoH Maps, Mods & Skins 12-22-2002, 08:12 PM
Replies: 1
Views: 257
Posted By crunch
Did you read the "Read Me" that came with...

Did you read the "Read Me" that came with Autokick?

Enable TK is not currently supported because of scoring problems.
Autokick doesn't have real scoring capability yet, and so it cannot "count"...
Forum: MoH Maps, Mods & Skins 12-22-2002, 05:53 PM
Replies: 4
Views: 442
Posted By crunch
He did say it quite well, just left out a few...

He did say it quite well, just left out a few steps.

Here you go:

Click "Start"
click "My Computer"
Now, on the top menu bar (directly under the bar that tells you what you are in) you will...
Forum: MoH Maps, Mods & Skins 12-22-2002, 05:13 PM
Replies: 5
Views: 475
Posted By crunch
Also keep in mind that the angles that you see in...

Also keep in mind that the angles that you see in the entity window are relative to the "xy top" view in radiant.
So if you are in the xy top view, your angles are the same as the direction on your...
Forum: MoH Maps, Mods & Skins 12-22-2002, 05:00 PM
Replies: 6
Views: 524
Posted By crunch
I guess it depends on your game settings, but I ...

I guess it depends on your game settings, but I
NEVER use Alpha channels, and it always works. In fact, it works ONLY with NO alpha channels.
I also never size it to 512x512. I always use 800x600...
Forum: MoH Maps, Mods & Skins 12-13-2002, 12:35 PM
Replies: 8
Views: 619
Posted By crunch
To change the light color-- with the light...

To change the light color-- with the light selected hit ctrl+k (I think that's it, it might just be 'k') Your color window will pop up. The color values will be shown in the lower right corner. Slide...
Forum: MoH Maps, Mods & Skins 12-13-2002, 07:47 AM
Replies: 6
Views: 486
Posted By crunch
The 'normal' is going to start playing as soon as...

The 'normal' is going to start playing as soon as the level starts.
If you put a trigger_multiple by the Allied spawn, if an Axis goes through it, they will also hear the music. I don't know of a...
Forum: MoH General Discussion 12-12-2002, 08:26 PM
Replies: 39
Views: 2,094
Posted By crunch
You know what--- I apologise to all. I guess I...

You know what--- I apologise to all. I guess I was a little bored, too, so I responded to this post. And in so doing I just added to the mottled bull%$#@ threads that are cluttering the forum for...
Forum: MoH General Discussion 12-12-2002, 08:03 PM
Replies: 39
Views: 2,094
Posted By crunch
FYI, I am very skilled with the sniper and 99%...

FYI, I am very skilled with the sniper and 99% kill with 1 shot. That's not the reason I don't like it. And I don't take your flaming personally. Everyone has their own opinions.
But where's the...
Forum: MoH Maps, Mods & Skins 12-12-2002, 07:43 PM
Replies: 6
Views: 486
Posted By crunch
The game has six channels for playing background...

The game has six channels for playing background music. aux1, aux2......up to aux6.
aux1 will play throughout the entire level in all areas when used alone.
When used in conjunction with the other...
Forum: MoH General Discussion 12-12-2002, 03:54 PM
Replies: 39
Views: 2,094
Posted By crunch
How can you possibly say that the shotgun is for...

How can you possibly say that the shotgun is for pussies? If anything, the sniper is for pussies, cause you can just find a spot to camp and be a sniper-pussy spawn killer. A real man moves around in...
Forum: MoH Maps, Mods & Skins 12-12-2002, 03:32 PM
Replies: 6
Views: 486
Posted By crunch
I don't know about animated load screens. As far...

I don't know about animated load screens. As far as I know the game only supports .tga images for loaders.
Music, on the other hand, I can help you with. I have been trying to get it to play right...
Forum: MoH Maps, Mods & Skins 12-02-2002, 07:28 PM
Replies: 9
Views: 613
Posted By crunch
You're absolutely right. But try snapping a grid...

You're absolutely right. But try snapping a grid of 16 LOD pieces together, and then adjust the vertices. Then tell me, even though the piece is 2048x2048, that you can get it higher than 512.

The...
Forum: MoH Maps, Mods & Skins 12-01-2002, 05:13 PM
Replies: 9
Views: 613
Posted By crunch
[quote:803c4]The engine can only handle LOD if...

[quote:803c4]The engine can only handle LOD if the elevation does not exceed 512 units per section and it doesn't matter if they are joined or not.[/quote:803c4]

It does matter. If you take your...
Forum: MoH Maps, Mods & Skins 11-30-2002, 09:07 PM
Replies: 2
Views: 294
Posted By crunch
You don't have to rename it. It will open in...

You don't have to rename it. It will open in notepad if you drag it to the icon.
Forum: MoH Maps, Mods & Skins 11-30-2002, 06:10 PM
Replies: 9
Views: 613
Posted By crunch
That is a very good way to do it. If you adjust...

That is a very good way to do it. If you adjust your vertices first, and then snap the individual pieces toghether, you get a seamless final terrain that bypasses the vertex height restriction. It...
Forum: MoH Maps, Mods & Skins 11-30-2002, 06:06 PM
Replies: 12
Views: 800
Posted By crunch
@1) Most boards use a 'simple patch mesh' found...

@1) Most boards use a 'simple patch mesh' found in your curves menu on the tool bar, or separate patches of LOD terrain for larger areas of rubble. I don't offhand remember the exact texture, but I...
Forum: MoH Maps, Mods & Skins 11-30-2002, 05:49 PM
Replies: 9
Views: 613
Posted By crunch
Either way will not affect Fps adversely at all...

Either way will not affect Fps adversely at all as long as you delete unseen polys. The thing is to limit the open areas, where the engine has to render a lot of data at once. I personally build my...
Forum: MoH Maps, Mods & Skins 11-29-2002, 04:07 PM
Replies: 3
Views: 464
Posted By crunch
Instead of 'clip', use 'clip_all".

Instead of 'clip', use 'clip_all".
Forum: MoH Maps, Mods & Skins 11-29-2002, 02:45 PM
Replies: 2
Views: 360
Posted By crunch
You have to make 2 more directories in your .pk3...

You have to make 2 more directories in your .pk3 file.

1) Make a directory called "textures". In here, make a sub-directory called "mohmenu". In this, place a sub called "dmloading". And place...
Forum: MoH Maps, Mods & Skins 11-28-2002, 07:21 PM
Replies: 1
Views: 300
Posted By crunch
If your exploders are models, you need to include...

If your exploders are models, you need to include a player clip or just a clip as part of the exploder to keep players from walking through them.
Or, if you are replacing a good model with a...
Forum: MoH Maps, Mods & Skins 11-24-2002, 08:56 PM
Replies: 1
Views: 316
Posted By crunch
In the script for a particular effect is a line: ...

In the script for a particular effect is a line:
wait (x) where x is the time in seconds before the desired result will deploy.

Find your target, and change the wait time.

I have not...
Forum: MoH Maps, Mods & Skins 11-24-2002, 07:51 PM
Replies: 6
Views: 594
Posted By crunch
It seems that you have not loaded the entdefs.pk3...

It seems that you have not loaded the entdefs.pk3 into your main.
Make sure you do that, and try again. It will work.
Forum: MoH Maps, Mods & Skins 11-24-2002, 05:51 PM
Replies: 3
Views: 350
Posted By crunch
You'll get this error if the loading screen pic...

You'll get this error if the loading screen pic is not saved in the right format.
It needs to be (PS6), 800x600px, NO ALPHA CHANNELS, 32 bit targa.
Then it will work.

The RGB type the game is...
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