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Showing results 51 to 75 of 109 Search: Posts Made By: Slyk
Forum: MoH Maps, Mods & Skins 12-22-2002, 03:10 PM
Replies: 5
Views: 603
Posted By Slyk
Your angle depends on the ladders orientation to...

Your angle depends on the ladders orientation to the world...more or less. If you've put a 'player start' into the map, take note of the direction that the white arrow is pointing out of the yellow...
Forum: MoH Maps, Mods & Skins 12-21-2002, 10:37 PM
Replies: 6
Views: 604
Posted By Slyk
Here's your answer! Just figured it out myself...

Here's your answer! Just figured it out myself not 20 minutes ago after MONTHS of screwing with it.... just change the path and file name as needed....

MP_TractorWorks_DM
{
nomipmaps...
Forum: MoH Maps, Mods & Skins 12-21-2002, 10:36 PM
Replies: 6
Views: 604
Posted By Slyk
Here's your answer! Just figured it out myself...

Here's your answer! Just figured it out myself not 20 minutes ago after MONTHS of screwing with it.... just change the path and file name as needed....

MP_TractorWorks_DM
{
nomipmaps...
Forum: MoH Maps, Mods & Skins 12-21-2002, 08:41 PM
Replies: 0
Views: 247
Posted By Slyk
Tractor Works BETA ready...

Looking for a couple 'EXPERIENCED MAPPERS/SCRIPTERS' to look it over, run around in it. EXTENSIVE-ish README to explain what and where and stuff. Reply asap to my PM box. I'll email it direct.
...
Forum: MoH Maps, Mods & Skins 12-19-2002, 07:17 PM
Replies: 4
Views: 447
Posted By Slyk
maybe I should just put a radio or something in...

maybe I should just put a radio or something in that one building and tie it's destruction to the local spawns.... that could be done with #set couldn't it? I've looked at the Omaha...
Forum: MoH Maps, Mods & Skins 12-19-2002, 01:14 PM
Replies: 9
Views: 694
Posted By Slyk
I'm nearly finished with a Beta release of the...

I'm nearly finished with a Beta release of the tractor works at Stalingrad. The thread is here:

http://www.alliedassault.com/phpBB2/vie ... p?t=150874...
Forum: MoH Maps, Mods & Skins 12-16-2002, 11:08 AM
Replies: 4
Views: 447
Posted By Slyk
Thanks JV.... that sounds easy enough IF I knew...

Thanks JV.... that sounds easy enough IF I knew what the heck I was doing with scripting like that! I was thinking that I could put a trigger around the first four that as soon as a player spawned...
Forum: MoH Maps, Mods & Skins 12-16-2002, 08:20 AM
Replies: 4
Views: 447
Posted By Slyk
Forced, one-time MP spawns - - Possible?

I'm wondering IF and mostly HOW to force the first 4 or 5 Allied players to spawn in one specific/stategic location, then the other players in different locations further to the rear.

What I have...
Forum: MoH Maps, Mods & Skins 12-13-2002, 05:59 AM
Replies: 6
Views: 576
Posted By Slyk
Thanks a ton, it appears to be a great help! ...

Thanks a ton, it appears to be a great help! I'll be trying it out later today. I am assuming that it's good for a MP map...that if I put the triggers in the Allied spawn area one of them will...
Forum: MoH Maps, Mods & Skins 12-12-2002, 03:54 PM
Replies: 6
Views: 576
Posted By Slyk
Crunch- thanks for the input. I've been running...

Crunch- thanks for the input. I've been running my custom music file out of the 'music' folder and maybe that is why it won't run...although I think it failed to play out of the /amb folder too.......
Forum: MoH Maps, Mods & Skins 12-12-2002, 12:49 PM
Replies: 6
Views: 576
Posted By Slyk
OK.......so right now I'll say that I'm having...

OK.......so right now I'll say that I'm having trouble getting imported sounds to work. I can get ambients and level-wide music to play IN-GAME, but a converted .wav to .mp3 file won't play... so...
Forum: MoH Maps, Mods & Skins 12-12-2002, 08:15 AM
Replies: 6
Views: 576
Posted By Slyk
Animated Load Screen &/or Music??? Possible???

Just wondering if anyone had thoughts on making an animated loading screen....will/can it work? And/or can you have music play while the screen loads up? OR do you need to create an animation and...
Forum: MoH Maps, Mods & Skins 12-11-2002, 06:31 PM
Replies: 0
Views: 251
Posted By Slyk
Spearhead doesn't see the PK3

Anyone have this problem??? Sees the .bsp if in the 'main' or 'mainta' folder, or other subfolders if looking through 'maplist'.... but doesn't see it as a packed pk3. Any thoughts???
Forum: MoH Maps, Mods & Skins 12-09-2002, 09:19 PM
Replies: 11
Views: 858
Posted By Slyk
I think what we need is a good explanation for...

I think what we need is a good explanation for 'area portal'. And how and where to use a hint brush.
Forum: MoH Maps, Mods & Skins 12-09-2002, 09:17 PM
Replies: 29
Views: 1,843
Posted By Slyk
Update some photos with descriptors of where they...

Update some photos with descriptors of where they are on the map. Updated the overhead view of the entire map as it's progressing. Now can see some of the improvised trenches on the Russian/Allied...
Forum: MoH Maps, Mods & Skins 12-09-2002, 09:11 PM
Replies: 29
Views: 1,843
Posted By Slyk
Update some photos with descriptors of where they...

Update some photos with descriptors of where they are on the map. Updated the overhead view of the entire map as it's progressing. Now can see some of the improvised trenches on the Russian/Allied...
Forum: MoH Maps, Mods & Skins 12-09-2002, 10:15 AM
Replies: 5
Views: 696
Posted By Slyk
I actually was acused of cheating a couple weeks...

I actually was acused of cheating a couple weeks ago (I was on a server obviously run by some teenage punks). Anyway, I'm playing as a German sniper on the Berlin TOW, sitting in the building that...
Forum: MoH Maps, Mods & Skins 12-09-2002, 07:37 AM
Replies: 11
Views: 858
Posted By Slyk
YEAH! I'm very interested. I have never...

YEAH! I'm very interested. I have never understood the HINT brush thing nor complete rules for AREA PORTALS. I thought that area portals worked only with non-windowed rooms with auto-closing...
Forum: MoH Maps, Mods & Skins 12-09-2002, 07:32 AM
Replies: 4
Views: 445
Posted By Slyk
Wild off the wall guess.... Afrika Corps Tanker...

Wild off the wall guess.... Afrika Corps Tanker Vest.......... dunno.
Forum: MoH Maps, Mods & Skins 12-09-2002, 07:30 AM
Replies: 29
Views: 1,843
Posted By Slyk
This is for SPEARHEAD..... to take advantage of...

This is for SPEARHEAD..... to take advantage of the portable Mg-42s (plenty of good 'kill zones' to set up in), Mortars and, of course, the Russians - this would be kind of empty without them! I'd...
Forum: MoH Maps, Mods & Skins 12-09-2002, 06:19 AM
Replies: 29
Views: 1,843
Posted By Slyk
Beta--- maybe a testing beta-beta this coming...

Beta--- maybe a testing beta-beta this coming weekend as a TDM without vehicles. Depends on my time this week. Yeah, Zero, I'm worried about the FPS right now. May have to 'tighten' it up on the...
Forum: MoH Maps, Mods & Skins 12-08-2002, 03:38 PM
Replies: 29
Views: 1,843
Posted By Slyk
I think that I'll have a beta version in a week...

I think that I'll have a beta version in a week or so. I'll want a couple people to look for errors, make suggestions. Right now the FPS outdoors is on the low side depending on where you stand. I...
Forum: MoH Maps, Mods & Skins 12-08-2002, 11:02 AM
Replies: 29
Views: 1,843
Posted By Slyk
Thanks for the notes! I'm stilling plugging away...

Thanks for the notes! I'm stilling plugging away on detail stuff for the "Machine Shop" and "Generator" buildings. I've completed the "Assembly Hall" and added a few more pics.

Actually,...
Forum: MoH Maps, Mods & Skins 12-08-2002, 10:45 AM
Replies: 29
Views: 1,843
Posted By Slyk
Thanks for the notes! I'm stilling plugging away...

Thanks for the notes! I'm stilling plugging away on detail stuff for the "Machine Shop" and "Generator" buildings. I've completed the "Assembly Hall" and added a few more pics.

Actually,...
Forum: MoH Maps, Mods & Skins 12-07-2002, 10:08 AM
Replies: 29
Views: 1,843
Posted By Slyk
Thanks guys, for the comments! I am ALSO...

Thanks guys, for the comments! I am ALSO looking for anyone that may have 'industrial' type models they have built. I'd love to add a few more machines and such. I'm running out of ideas!!! ...
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