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Showing results 76 to 100 of 237 Search: Posts Made By: jv_map
Forum: MoH Maps, Mods & Skins 04-08-2003, 02:06 PM
Replies: 18
Views: 988
Posted By jv_map
Then you go make better mwah:

Then you go make better mwah:
Forum: MoH Maps, Mods & Skins 03-28-2003, 01:46 PM
Replies: 20
Views: 822
Posted By jv_map
Maybe post a screenshot of the problem area.

Maybe post a screenshot of the problem area.
Forum: MoH Maps, Mods & Skins 03-27-2003, 04:41 PM
Replies: 20
Views: 822
Posted By jv_map
Any errors during compile? For example,...

Any errors during compile?

For example, degenerate planes or bad normals?
Forum: MoH Maps, Mods & Skins 03-27-2003, 05:05 AM
Replies: 20
Views: 822
Posted By jv_map
Are the walls semi-transparent or the window? ...

Are the walls semi-transparent or the window?

What texture did you use?
Forum: MoH General Discussion 03-23-2003, 01:30 PM
Replies: 17
Views: 660
Posted By jv_map
Weird. I think I removed all proning behaviour....

Weird. I think I removed all proning behaviour. During all tests I've performed I never saw one go prone oOo:
Forum: MoH Maps, Mods & Skins 03-23-2003, 01:28 PM
Replies: 5
Views: 382
Posted By jv_map
I think they do stay oOo: My sig needs to...

I think they do stay oOo:

My sig needs to be clicked ed: (fast!)
Forum: MoH General Discussion 03-21-2003, 08:07 AM
Replies: 17
Views: 660
Posted By jv_map
Yep, those dudes go prone too! Ch34t0rZ! haw...

Yep, those dudes go prone too! Ch34t0rZ! haw haw! biggrin:


Zone[/quote:113be]
They don't prone oOo:
Forum: MoH General Discussion 03-20-2003, 11:35 AM
Replies: 17
Views: 660
Posted By jv_map
Na I don't think they can. My bots can because...

Na I don't think they can. My bots can because the bot script spawns a medkit over every dead bot, so the other bots know the medkit locations.

You can make it work in single player in the same...
Forum: MoH General Discussion 03-19-2003, 11:37 AM
Replies: 17
Views: 660
Posted By jv_map
My bots go for medkits and receive additional...

My bots go for medkits and receive additional health when they pick one up.

All entirely scripted.

freak:
Forum: MoH General Discussion 03-18-2003, 03:56 PM
Replies: 19
Views: 834
Posted By jv_map
I see .map is in the list already cool: ...

I see .map is in the list already cool:

This one also rocks:
http://www.planetmedal.com/freebrief/mohaa/
Forum: MoH General Discussion 03-18-2003, 12:14 PM
Replies: 10
Views: 490
Posted By jv_map
OpCenter Obj Bots biggrin:

OpCenter Obj Bots biggrin:
Forum: MoH General Discussion 03-15-2003, 05:28 PM
Replies: 6
Views: 414
Posted By jv_map
Try a smaller font, that can render faster oOo:

Try a smaller font, that can render faster oOo:
Forum: MoH Maps, Mods & Skins 03-10-2003, 12:33 PM
Replies: 3
Views: 216
Posted By jv_map
Click MPowell's sig if you want to learn how to...

Click MPowell's sig if you want to learn how to map. biggrin:

Or click mine oOo:
Forum: MoH Maps, Mods & Skins 03-10-2003, 12:31 PM
Replies: 2
Views: 207
Posted By jv_map
http://home.student.utwente.nl/a.b.vrij ......

http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ (http://home.student.utwente.nl/a.b.vrijkorte/freebrief/mohaa/bots/) freak:
Forum: MoH Maps, Mods & Skins 03-07-2003, 07:19 AM
Replies: 19
Views: 929
Posted By jv_map
Could the dog plant and defuse bombs or climb...

Could the dog plant and defuse bombs or climb ladders? freak:
Forum: MoH Maps, Mods & Skins 03-06-2003, 01:21 PM
Replies: 19
Views: 929
Posted By jv_map
Tis the best though biggrin: Have you seen...

Tis the best though biggrin:

Have you seen any bots before??? (that aren't just laughable?)
Forum: MoH Maps, Mods & Skins 03-03-2003, 12:37 PM
Replies: 4
Views: 290
Posted By jv_map
New mappers go here: ...

New mappers go here:
http://www.planetmedal.com/map

Others go there as well biggrin:.
Forum: MoH Maps, Mods & Skins 03-03-2003, 04:48 AM
Replies: 3
Views: 288
Posted By jv_map
That might rock cool:

That might rock cool:
Forum: MoH Maps, Mods & Skins 03-03-2003, 03:24 AM
Replies: 13
Views: 664
Posted By jv_map
Read the bot manual over here: ...

Read the bot manual over here:
http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ (http://home.student.utwente.nl/a.b.vrijkorte/freebrief/mohaa/bots/)

The map was made by Voxel....
Forum: MoH General Discussion 02-28-2003, 04:28 AM
Replies: 40
Views: 1,613
Posted By jv_map
[quote="Sgt. Pepper.":95bc1]Just played...great...

[quote="Sgt. Pepper.":95bc1]Just played...great job. question

1. The enemy has avatars over them. Will that be removed in later versions.[/quote:95bc1]
I'm afraid that's not possible as all...
Forum: MoH General Discussion 02-28-2003, 02:45 AM
Replies: 40
Views: 1,613
Posted By jv_map
Already a substantial part of the manual is done....

Already a substantial part of the manual is done.

http://home.student.utwente.nl/a.b.vrij ... ohaa/bots/ (http://home.student.utwente.nl/a.b.vrijkorte/freebrief/mohaa/bots/)
Forum: MoH General Discussion 02-27-2003, 12:04 PM
Replies: 40
Views: 1,613
Posted By jv_map
[quote="qconsole.log":aeaf5] ...

[quote="qconsole.log":aeaf5]
WARNING[main_player_handler]: No player spawn trigger set up.
[/quote:aeaf5]
This line indicates you have an old version of my bot scripts somewhere. Maybe extracted...
Forum: MoH General Discussion 02-27-2003, 11:15 AM
Replies: 40
Views: 1,613
Posted By jv_map
Okay this might help. Make sure you have both pk3...

Okay this might help. Make sure you have both pk3 files in your main folder.

Start mohaa[/*:m:82c0c]
Bring down console[/*:m:82c0c]
Type: 'logfile 2'[/*:m:82c0c]
Type: 'developer...
Forum: MoH General Discussion 02-27-2003, 10:27 AM
Replies: 40
Views: 1,613
Posted By jv_map
Anything in console?

Anything in console?
Forum: MoH General Discussion 02-27-2003, 09:24 AM
Replies: 40
Views: 1,613
Posted By jv_map
Cool cool: Note: you need to remove any...

Cool cool:

Note: you need to remove any older version of my bots to play the opcenter map.

That's the risk of downloading a beta ;).
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