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Showing results 126 to 150 of 237
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Posts Made By:
jv_map
Forum:
MoH General Discussion
01-28-2003, 12:34 PM
Replies:
22
Multiplayer BotS server stock maps UP and running!!!!!
Views:
1,043
Posted By
jv_map
Hmm you seem to have copied my...
Hmm you seem to have copied my multiplayer_generic_human.tik file without mentioning my name in a readme file.
That was not very nice. zooka:
Also, these bots are crap: they can't really move...
Forum:
MoH Maps, Mods & Skins
01-28-2003, 11:25 AM
Replies:
9
Multiplayer Bot server stock maps UP and running
Views:
522
Posted By
jv_map
I hope you didn't copy (and redistribute) any of...
I hope you didn't copy (and redistribute) any of my files. hake:
Forum:
MoH Maps, Mods & Skins
01-27-2003, 04:40 PM
Replies:
28
Any new on the maps with bots?
Views:
1,129
Posted By
jv_map
Finally did the project page
You can now monitor latest bot news on my site.
http://www.quake3stuff.com/freebrief/mohaa/bots/
Forum:
MoH Maps, Mods & Skins
01-27-2003, 06:26 AM
Replies:
28
Any new on the maps with bots?
Views:
1,129
Posted By
jv_map
Almost done freak:
Almost done freak:
Forum:
MoH Maps, Mods & Skins
01-26-2003, 06:34 AM
Replies:
8
ERROR MESSAGE WITH MOHAA RADIANT! PLEASE HELP!
Views:
495
Posted By
jv_map
Really think you should make it structural oOo: ...
Really think you should make it structural oOo:
Otherwise, as it's just one box, maybe recreate it.
Forum:
MoH Maps, Mods & Skins
01-25-2003, 03:05 AM
Replies:
3
Remember Berlino?
Views:
220
Posted By
jv_map
Go read the review at .map biggrin: Just...
Go read the review at .map biggrin:
Just click my signature picture cool:
Forum:
MoH Maps, Mods & Skins
01-24-2003, 09:43 AM
Replies:
8
ERROR: LoadTGA:! Help I cant run my map I've made
Views:
474
Posted By
jv_map
Hmm could be a 32-bits tga without an alpha...
Hmm could be a 32-bits tga without an alpha channel.
Forum:
MoH Maps, Mods & Skins
01-24-2003, 09:42 AM
Replies:
1
how big should a visdatabase be?
Views:
185
Posted By
jv_map
Visdatasize should be below 2 MB.
Visdatasize should be below 2 MB.
Forum:
MoH General Discussion
01-24-2003, 09:39 AM
Replies:
15
how to install bots?
Views:
752
Posted By
jv_map
http://home.student.utwente.nl/a.b.vrij ......
http://home.student.utwente.nl/a.b.vrij ... tsbeta.zip (http://home.student.utwente.nl/a.b.vrijkorte/jv_map/botsbeta.zip)
cool:
Forum:
MoH Maps, Mods & Skins
01-23-2003, 04:57 PM
Replies:
8
ERROR: LoadTGA:! Help I cant run my map I've made
Views:
474
Posted By
jv_map
Maybe copy entire console output freak: ...
Maybe copy entire console output freak:
Gee am I supposed to have three eyes oOo:
Forum:
MoH Maps, Mods & Skins
01-22-2003, 12:07 PM
Replies:
8
ERROR: LoadTGA:! Help I cant run my map I've made
Views:
474
Posted By
jv_map
Possibly you're using .jpg in your shader instead...
Possibly you're using .jpg in your shader instead of .tga. Maybe it supplies a texture name.
Forum:
MoH Maps, Mods & Skins
01-22-2003, 11:49 AM
Replies:
2
Undercover questions
Views:
218
Posted By
jv_map
Check the undercover tut over at .map. ...
Check the undercover tut over at .map.
http://www.planetmedal.com/map
Forum:
MoH General Discussion
01-22-2003, 11:45 AM
Replies:
6
how to reset OBJ maps so that you can always respawn
Views:
529
Posted By
jv_map
level.dmrespawning = 1
level.dmrespawning = 1
Forum:
MoH General Discussion
01-20-2003, 04:35 PM
Replies:
4
oh..would you mind helping me a bit here please ?
Views:
377
Posted By
jv_map
Don't worry about it, it's a stupid (very stupid)...
Don't worry about it, it's a stupid (very stupid) bug introduced with the 1.11 patch. It's trying to translate 'mohaa console' (why?).
Anyway, just pretend it isn't there ;).
Forum:
MoH General Discussion
01-20-2003, 04:33 PM
Replies:
19
Anyone else think grenades shoouldn't be a 1 hit K.O?
Views:
1,041
Posted By
jv_map
Hmm pickup a nade a walk on oOo: I think...
Hmm pickup a nade a walk on oOo:
I think nades are cool cuz they add some tactics to the game, although they're extremely powerful like you said. At least you will hurt yourself if you aren't...
Forum:
MoH Maps, Mods & Skins
01-17-2003, 01:07 PM
Replies:
4
Spearhead map port to Allied assault
Views:
283
Posted By
jv_map
You cannot. The bsp formats have a different...
You cannot. The bsp formats have a different version number.
Forum:
MoH General Discussion
01-17-2003, 09:57 AM
Replies:
6
Sound issues.
Views:
367
Posted By
jv_map
It may be caused by custom maps / mods.
It may be caused by custom maps / mods.
Forum:
MoH Maps, Mods & Skins
01-17-2003, 09:54 AM
Replies:
4
ambient light
Views:
367
Posted By
jv_map
ambientlight
ambientlight
Forum:
MoH Maps, Mods & Skins
01-16-2003, 04:57 PM
Replies:
4
ambient light
Views:
367
Posted By
jv_map
Need to omit the underscore hake:
Need to omit the underscore hake:
Forum:
MoH Maps, Mods & Skins
01-16-2003, 04:56 PM
Replies:
4
Newbie question plz help!!!
Views:
325
Posted By
jv_map
Yah it's often hard to align a patch texture...
Yah it's often hard to align a patch texture correctly. Basically a matter of pressing all buttons you can find until it looks good.
Forum:
MoH General Discussion
01-16-2003, 04:39 PM
Replies:
3
i do
Views:
312
Posted By
jv_map
Ops safe I meant
Ops safe I meant
Forum:
MoH General Discussion
01-16-2003, 04:39 PM
Replies:
3
i do
Views:
312
Posted By
jv_map
Better not type a subject - then you're save ...
Better not type a subject - then you're save biggrin:
Forum:
MoH Maps, Mods & Skins
01-16-2003, 02:58 PM
Replies:
4
Newbie question plz help!!!
Views:
325
Posted By
jv_map
Press 'p'
Press 'p'
Forum:
MoH General Discussion
01-16-2003, 02:49 PM
Replies:
25
Bots...?
Views:
780
Posted By
jv_map
Yup, hope to ship it soon. Hmm got to write...
Yup, hope to ship it soon.
Hmm got to write it first biggrin: .
Will do.
Forum:
MoH General Discussion
01-16-2003, 01:52 PM
Replies:
25
Bots...?
Views:
780
Posted By
jv_map
There is no such document oOo:
There is no such document oOo:
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