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Showing results 176 to 200 of 237
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Posts Made By:
jv_map
Forum:
MoH General Discussion
12-23-2002, 04:25 AM
Replies:
44
BOTS UNCOVERED
Views:
2,049
Posted By
jv_map
I'll probably release a beta today
I'll probably release a beta today
Forum:
Tech Questions & Problems
12-23-2002, 02:43 AM
Replies:
1
Mapping Question
Views:
234
Posted By
jv_map
Head over to .map. Two objective tutorials...
Head over to .map. Two objective tutorials available.
http://www.planetmedalofhonor.com/map/tutorials.html
Forum:
Offtopic
12-22-2002, 11:12 AM
Replies:
0
Site redesigned
Views:
153
Posted By
jv_map
Site redesigned
Yep that's right. Go here and see for yourself:
http://www.quake3stuff.com/freebrief
cool:
Forum:
MoH General Discussion
12-22-2002, 08:49 AM
Replies:
44
BOTS UNCOVERED
Views:
2,049
Posted By
jv_map
It's not on a server yet because it isn't...
It's not on a server yet because it isn't finished at the moment.
Forum:
MoH General Discussion
12-22-2002, 04:22 AM
Replies:
44
BOTS UNCOVERED
Views:
2,049
Posted By
jv_map
No one except me, DANcymru and kdja has that map....
No one except me, DANcymru and kdja has that map. It's a small and ugly test map I made.
I might release it later, i.e. an alpha version of the bots for public download.
More info after my...
Forum:
MoH Maps, Mods & Skins
12-21-2002, 02:45 AM
Replies:
9
What maps are all you people working on?
Views:
404
Posted By
jv_map
Single player map
http://www.modtheater.com/forum/showthr ... eadid=3030 (http://www.modtheater.com/forum/showthread.php?s=&threadid=3030)
Forum:
MoH Maps, Mods & Skins
12-20-2002, 03:22 PM
Replies:
5
Poll:
just to keep jv_map happy
Views:
335
Posted By
jv_map
Ops, you're right, I'm disgusting oOo: . ...
Ops, you're right, I'm disgusting oOo: .
Sorry MaFiA hake: .
Hmm that doesn't sound convincible this way..
Sorry MaFiA ed:
Forum:
MoH Maps, Mods & Skins
12-20-2002, 06:53 AM
Replies:
5
Poll:
just to keep jv_map happy
Views:
335
Posted By
jv_map
Yeah it's very important to keep me happy :). ...
Yeah it's very important to keep me happy :).
Thanks MaFiA, now find the right forum biggrin:
Forum:
MoH Maps, Mods & Skins
12-19-2002, 10:55 AM
Replies:
12
Banning the Spectator Mode
Views:
700
Posted By
jv_map
[quote="Maj.Stoner":cf737]its only gay if you use...
[quote="Maj.Stoner":cf737]its only gay if you use it to locate an opposing team member, then join and hunt him down..
It happends more then ppl think..
[/quote:cf737]
How'd you know? biggrin:
Forum:
MoH Maps, Mods & Skins
12-18-2002, 01:52 PM
Replies:
5
Poll:
Bush Texture
Views:
341
Posted By
jv_map
What's that Spearhead poll got to do with...
What's that Spearhead poll got to do with anything? oOo:
Forum:
MoH Maps, Mods & Skins
12-17-2002, 03:13 PM
Replies:
3
Requesting Assistance
Views:
308
Posted By
jv_map
Couldn't agree more with that biggrin: ...
Couldn't agree more with that biggrin:
Sorry AlliedAssault.com eatthis:
Forum:
MoH Maps, Mods & Skins
12-17-2002, 03:03 AM
Replies:
4
Forced, one-time MP spawns - - Possible?
Views:
267
Posted By
jv_map
Yay
Triggers would be a good idea, as long as there are enough players and the triggers are large enough.
A more bugfree method is much more complicated to script and at the edge of what's possible...
Forum:
MoH Maps, Mods & Skins
12-16-2002, 11:58 AM
Replies:
4
Forced, one-time MP spawns - - Possible?
Views:
267
Posted By
jv_map
With scripting, you can use the '$<spawnpos...
With scripting, you can use the '$<spawnpos targetname> enable' and 'disable' commands to achieve what you want.
Use the player array to find out how many players there are on each side.
Forum:
Tech Questions & Problems
12-15-2002, 03:07 AM
Replies:
1
MAP PROBLEMS
Views:
192
Posted By
jv_map
I know I know I know !!! :)
Easiest way to fix is to prefix 'test_' to the file name of your bsp.
A better way is described in a tutorial on .map, but it's pretty hard.
Anyway - read it...
Forum:
Tech Questions & Problems
12-13-2002, 09:19 AM
Replies:
1
.BSP problems
Views:
206
Posted By
jv_map
Tutorial
http://www.planetmedalofhonor.com/map/t ... mpile.html (http://www.planetmedalofhonor.com/map/tutorials/compile.html)
Forum:
MoH Maps, Mods & Skins
12-11-2002, 12:26 PM
Replies:
3
***HELP***
Views:
313
Posted By
jv_map
Finally
[code:34d5a]
main:
exec gloal/friendly.scr
level waittill prespawn
level waittill spawn
$player item weapons/colt45.tik
$player item weapons/M1_garand.tik
Forum:
MoH Maps, Mods & Skins
12-11-2002, 01:51 AM
Replies:
16
OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS
Views:
707
Posted By
jv_map
Try hitting ctrl + D :)
Try hitting ctrl + D :)
Forum:
MoH Maps, Mods & Skins
12-10-2002, 04:48 PM
Replies:
11
About fast vis?
Views:
534
Posted By
jv_map
I'm not sure whether you noticed it, but that...
I'm not sure whether you noticed it, but that bold 'hint brushes' in my previous post is actually a link. I think the thread referred explains the usage of hint brushes pretty well.
Patch meshes...
Forum:
MoH Maps, Mods & Skins
12-09-2002, 04:39 PM
Replies:
11
About fast vis?
Views:
534
Posted By
jv_map
The more questions the more answers
[url=http://www.modtheater.com/forum/showthread.php?s=&threadid=1808:a4fa8]Hint brushes[/url:a4fa8]
There's no way LOD terrain could increase your vis compile time. All LOD terrain patches are...
Forum:
MoH Maps, Mods & Skins
12-09-2002, 02:38 AM
Replies:
11
About fast vis?
Views:
534
Posted By
jv_map
Hello?
Anyone interested anyway?
Forum:
MoH Maps, Mods & Skins
12-08-2002, 11:33 AM
Replies:
3
***HELP***
Views:
313
Posted By
jv_map
Something similar
[url=http://dynamic5.gamespy.com/~mmm/forum/viewtopic.php?t=39:91f6e]The secret MmM forums[/url:91f6e]
Forum:
MoH Maps, Mods & Skins
12-06-2002, 11:43 AM
Replies:
11
About fast vis?
Views:
534
Posted By
jv_map
A vis fast compile renders all view portals...
A vis fast compile renders all view portals visible from all locations. This means, you can see the entire map regardless of your position. With full vis, some locations will be hidden when you can't...
Forum:
MoH Maps, Mods & Skins
12-06-2002, 11:09 AM
Replies:
16
OPINIONS WANTED FROM EXPERIENCED MAP-EDITORS
Views:
707
Posted By
jv_map
Sorry about the double posts. Don't know how to...
Sorry about the double posts. Don't know how to delete one of them (?) :(.
Forum:
MoH Maps, Mods & Skins
12-06-2002, 11:04 AM
Replies:
2
What is the URL of....
Views:
253
Posted By
jv_map
Hey you got a point there
Yay biggrin: .
Forum:
MoH Maps, Mods & Skins
12-06-2002, 10:58 AM
Replies:
12
QUESTIONS (MAY INTEREST EVERYONE)
Views:
570
Posted By
jv_map
6. Use LOD terrain. Create a large brush and...
6. Use LOD terrain. Create a large brush and select terrain -> create from brush. Then press v and move the dots up and down to create hills like you want it.
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