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Showing results 176 to 200 of 237 Search: Posts Made By: jv_map
Forum: MoH General Discussion 12-23-2002, 04:25 AM
Replies: 44
Views: 2,049
Posted By jv_map
I'll probably release a beta today

I'll probably release a beta today
Forum: Tech Questions & Problems 12-23-2002, 02:43 AM
Replies: 1
Views: 234
Posted By jv_map
Head over to .map. Two objective tutorials...

Head over to .map. Two objective tutorials available.

http://www.planetmedalofhonor.com/map/tutorials.html
Forum: Offtopic 12-22-2002, 11:12 AM
Replies: 0
Views: 153
Posted By jv_map
Site redesigned

Yep that's right. Go here and see for yourself:
http://www.quake3stuff.com/freebrief

cool:
Forum: MoH General Discussion 12-22-2002, 08:49 AM
Replies: 44
Views: 2,049
Posted By jv_map
It's not on a server yet because it isn't...

It's not on a server yet because it isn't finished at the moment.
Forum: MoH General Discussion 12-22-2002, 04:22 AM
Replies: 44
Views: 2,049
Posted By jv_map
No one except me, DANcymru and kdja has that map....

No one except me, DANcymru and kdja has that map. It's a small and ugly test map I made.

I might release it later, i.e. an alpha version of the bots for public download.

More info after my...
Forum: MoH Maps, Mods & Skins 12-21-2002, 02:45 AM
Replies: 9
Views: 404
Posted By jv_map
Single player map

http://www.modtheater.com/forum/showthr ... eadid=3030 (http://www.modtheater.com/forum/showthread.php?s=&threadid=3030)
Forum: MoH Maps, Mods & Skins 12-20-2002, 03:22 PM
Replies: 5
Views: 335
Posted By jv_map
Ops, you're right, I'm disgusting oOo: . ...

Ops, you're right, I'm disgusting oOo: .

Sorry MaFiA hake: .

Hmm that doesn't sound convincible this way..

Sorry MaFiA ed:
Forum: MoH Maps, Mods & Skins 12-20-2002, 06:53 AM
Replies: 5
Views: 335
Posted By jv_map
Yeah it's very important to keep me happy :). ...

Yeah it's very important to keep me happy :).

Thanks MaFiA, now find the right forum biggrin:
Forum: MoH Maps, Mods & Skins 12-19-2002, 10:55 AM
Replies: 12
Views: 700
Posted By jv_map
[quote="Maj.Stoner":cf737]its only gay if you use...

[quote="Maj.Stoner":cf737]its only gay if you use it to locate an opposing team member, then join and hunt him down..

It happends more then ppl think..
[/quote:cf737]
How'd you know? biggrin:
Forum: MoH Maps, Mods & Skins 12-18-2002, 01:52 PM
Replies: 5
Poll: Bush Texture
Views: 341
Posted By jv_map
What's that Spearhead poll got to do with...

What's that Spearhead poll got to do with anything? oOo:
Forum: MoH Maps, Mods & Skins 12-17-2002, 03:13 PM
Replies: 3
Views: 308
Posted By jv_map
Couldn't agree more with that biggrin: ...

Couldn't agree more with that biggrin:

Sorry AlliedAssault.com eatthis:
Forum: MoH Maps, Mods & Skins 12-17-2002, 03:03 AM
Replies: 4
Views: 267
Posted By jv_map
Yay

Triggers would be a good idea, as long as there are enough players and the triggers are large enough.

A more bugfree method is much more complicated to script and at the edge of what's possible...
Forum: MoH Maps, Mods & Skins 12-16-2002, 11:58 AM
Replies: 4
Views: 267
Posted By jv_map
With scripting, you can use the '$<spawnpos...

With scripting, you can use the '$<spawnpos targetname> enable' and 'disable' commands to achieve what you want.

Use the player array to find out how many players there are on each side.
Forum: Tech Questions & Problems 12-15-2002, 03:07 AM
Replies: 1
Views: 192
Posted By jv_map
I know I know I know !!! :)

Easiest way to fix is to prefix 'test_' to the file name of your bsp.

A better way is described in a tutorial on .map, but it's pretty hard.

Anyway - read it...
Forum: Tech Questions & Problems 12-13-2002, 09:19 AM
Replies: 1
Views: 206
Posted By jv_map
Tutorial

http://www.planetmedalofhonor.com/map/t ... mpile.html (http://www.planetmedalofhonor.com/map/tutorials/compile.html)
Forum: MoH Maps, Mods & Skins 12-11-2002, 12:26 PM
Replies: 3
Views: 313
Posted By jv_map
Finally

[code:34d5a]
main:
exec gloal/friendly.scr

level waittill prespawn

level waittill spawn

$player item weapons/colt45.tik
$player item weapons/M1_garand.tik
Forum: MoH Maps, Mods & Skins 12-11-2002, 01:51 AM
Replies: 16
Views: 707
Posted By jv_map
Try hitting ctrl + D :)

Try hitting ctrl + D :)
Forum: MoH Maps, Mods & Skins 12-10-2002, 04:48 PM
Replies: 11
Views: 534
Posted By jv_map
I'm not sure whether you noticed it, but that...

I'm not sure whether you noticed it, but that bold 'hint brushes' in my previous post is actually a link. I think the thread referred explains the usage of hint brushes pretty well.

Patch meshes...
Forum: MoH Maps, Mods & Skins 12-09-2002, 04:39 PM
Replies: 11
Views: 534
Posted By jv_map
The more questions the more answers

[url=http://www.modtheater.com/forum/showthread.php?s=&threadid=1808:a4fa8]Hint brushes[/url:a4fa8]

There's no way LOD terrain could increase your vis compile time. All LOD terrain patches are...
Forum: MoH Maps, Mods & Skins 12-09-2002, 02:38 AM
Replies: 11
Views: 534
Posted By jv_map
Hello?

Anyone interested anyway?
Forum: MoH Maps, Mods & Skins 12-08-2002, 11:33 AM
Replies: 3
Views: 313
Posted By jv_map
Something similar

[url=http://dynamic5.gamespy.com/~mmm/forum/viewtopic.php?t=39:91f6e]The secret MmM forums[/url:91f6e]
Forum: MoH Maps, Mods & Skins 12-06-2002, 11:43 AM
Replies: 11
Views: 534
Posted By jv_map
A vis fast compile renders all view portals...

A vis fast compile renders all view portals visible from all locations. This means, you can see the entire map regardless of your position. With full vis, some locations will be hidden when you can't...
Forum: MoH Maps, Mods & Skins 12-06-2002, 11:09 AM
Replies: 16
Views: 707
Posted By jv_map
Sorry about the double posts. Don't know how to...

Sorry about the double posts. Don't know how to delete one of them (?) :(.
Forum: MoH Maps, Mods & Skins 12-06-2002, 11:04 AM
Replies: 2
Views: 253
Posted By jv_map
Hey you got a point there

Yay biggrin: .
Forum: MoH Maps, Mods & Skins 12-06-2002, 10:58 AM
Replies: 12
Views: 570
Posted By jv_map
6. Use LOD terrain. Create a large brush and...

6. Use LOD terrain. Create a large brush and select terrain -> create from brush. Then press v and move the dots up and down to create hills like you want it.
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