
10-22-2002, 01:31 AM
[quote="Captain_McCusker":b5d2f]Agreed. Thing about CKR IMHO is that the damage is based on what's real, not what's balanced or requires skill. If you had never fired a pistol (in real life) and took a SMG out to shoot some cans you may find you'll be able to hit most of those cans even though you don't know what you're doing.
Actually, I wish people would specify more directly the type of mod they have. Realism would be damage based on how a round from a weapon would effect people in real life. Where as balancing weapons by ROF and damage sound smore like Balancing. Am I wrong? hake:[/quote:b5d2f]
I agree with u..........
Infact my PHR Realism is called Realism....but honestly is something a mix Realism + Fun.......
With the permission of the author......Crow King....i took CKR Realism as base....and i created PHR mod....
PHR is less hard than CKR....but more hard than Default MP settings....
If u consider Deafault 0....and CKR 100...PHR is something 70.........
I worked about damage-accuracy-walk speed for every weapon to make a sort a blance between them.
Added recoil to snipers only...too.....
More focus on rifles.....
My mod is built after my experience about CKR and CPR mods....and i think it works very well.....
PS: STG44 of course...not MP44.....
Sorry for my poor english...i m from Italy....
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