Thread
:
Once more: Making (friendly) AI run around in multiplayer?
View Single Post
(#
6
)
Slyk
is
Offline
Senior Member
Posts: 160
Join Date: Jan 2002
10-24-2002, 06:54 AM
As far as I understand it, you need to add pathnodes with flags all over the freakin' place so that the AI know where they "can" run and what to "do" when they get there, add cover flags to all of them.
Slyk
View Public Profile
Send a private message to Slyk
Find More Posts by Slyk