
10-30-2002, 11:31 AM
Oh BTW, here's a tip for admins who actually know what to do: how to recognize the spawning guy and ban him? This is what I did.
It's true that by default spawning a large object with lodtool WILL disconnect the offensive player, so if something gets spawned and the player who just left then immediately reconnects, he MAY be the guilty one. MAY BE. BUT by a simple modification they can STAY connected after spawning the object. Additionally, a lagging player who's near the spawned object may be disconnected or kicked instead (or with) the person who did the spawning. So this is no clue. The only real way of recognizing them was what I did on my server: I knew someone was spawning fire all over (without disconnecting), so I started watching everyone. That was the clue. Bringing up the LOD menu and selecting the object to spawn takes a lot of time. They can't move then, so I looked for players who didn't move for quite a while and started moving right after something spawned. That's how I recognized them and banned them.
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