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Know what you get yourself into...
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[504th]Arens is Offline
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Posts: 83
Join Date: Jun 2002
Location: Maas-Waal Canal Bridge, Netherlands. (Dug-in, dodging bullets all over the place)
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Default Know what you get yourself into... - 11-05-2002, 03:12 PM

I have to warn you, such an objective means loading a massive amount of crap unto your shoulders, and I would strongly suggest you practice a more simple objective for your first map... A 'killing' objective requires more scripting than the regular objectives... Anyways I'm planning on making a tut about such an objective later on when I get it all sorted out... So just practice building nice looking maps first, then consider cooler objectives...

Ghehe, I didnt mean your map isn't nice looking, by the way...

I could help you, just e-mail (a.e.g.arens@students.uu.nl) me, answering therse questions:

1. what type of AI do you want in your map? friendly (will shoot no one) or enemy (will shoot at everyone, including spectators - can be hilarious at times)?

2. What do you want the AI to do? walk around? Stand still? Or?

3. Where do you want to put him?

(4. I understand you want the tergeted Ai to look like hitler... that would be a bit harder than just making him one of the standard dudes. You have any ideas on this?)

Arens.
  
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