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I had the same problem
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imported_Sitting_Duck is Offline
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Default I had the same problem - 11-17-2002, 01:40 PM

I did a little test on that myself. I altered the files on the soviet corporal from the SP files. The arms were the US army OD sleeves. The weapons were all US. I don't think I got to the smoke grenades. I started looking around for a script which may list which skins are bound to which countrys weapons. As of right now I have not found anything. oOo: But then again it was about 3 am last night that I fooled around with this. If anyone knows what the trick is that would be great. I know that there was a simple script for the SP skins to be shown in MOHAA. But then again this is a different issue. I couldn't seem to find a specific line in the script dictating the soldiers skeletal, texture, and gear set up. I was succesfull however in getting the skin to work in game. It was funny at first actually since when you go to the multi player skin screen you would find dead bodies curled up on the floor for the SP AI skins. Ok anyways, if someone knows the script command to bind the specific allied country weapons to thier skins that would be great. I thought it would be as easy as by which skelatal body you use. But the Russian corporal for example uses the German tank commanders skeletal frame as its base. Which means thats not it......
  
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