Thread: Smoke nades
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imported_Sitting_Duck is Offline
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Default 11-22-2002, 12:36 AM

I worked on a basic extension of the smoke grenades life cycle...the result was more smoke but....the FPS went to hell when you attempted to enter the smoke. Even from the edge of the smoke line you would see a drastic decrease in fps. So I am not sure if it was because I didn't expand the area of affect of the smoke to disipate into when I extended the life of it or if it is some other reason. Which would explain why the origional life span of the smoke was what it was set to.
  
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