
11-24-2002, 10:29 PM
[quote="crunch"]
And it also stinks that most mappers don't put enough spawn points in their maps. Or they don't use spawnpoints that let the user use the map for team or dm.
This is the number one single factor why you have spawnkills. Grouping the spawns in one area is easier - your map is much simpler to make and layout. My current map (well the one I plan to release public anyway) has 7-8 spawn areas for each side, with 5-6 spawn points in each spawn area. That way you might have someone sit and camp a single spawn point, but you've got 7 out of 8 chances you're in the wrong one. Makes for a longer learning curve of a map, but I think that gives you more playablitly, as well as a balancing factor of sides - you've got a general idea where the bad guys will come from, but not one particular spot you can sit on.
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