
11-25-2002, 04:43 PM
2015 was a small house making a game they believed in and loved, so that is one of the main reasons MOH:AA rocked. It happens time and time again with games. Small houses make the great ones, monster distributors make dross.
EA didnt give a rats ass about making Spearhead the way 2015 would have. There is even a post somewhere from an EA guy who says something to the affect of: *We thought it was more important to have a lot of new player models (even if they are not historically accurate), rather than only make 1 accurate new player model.*
I'm sure that lameass attitude spilled over into other areas of development as well.
EA Business Philosophy: If we make it, they will buy it. mwah:
|