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Thermopyle is Offline
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Posts: 178
Join Date: May 2002
Location: Syracuse, NY
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Default 11-25-2002, 04:43 PM

2015 was a small house making a game they believed in and loved, so that is one of the main reasons MOH:AA rocked. It happens time and time again with games. Small houses make the great ones, monster distributors make dross.

EA didnt give a rats ass about making Spearhead the way 2015 would have. There is even a post somewhere from an EA guy who says something to the affect of: *We thought it was more important to have a lot of new player models (even if they are not historically accurate), rather than only make 1 accurate new player model.*

I'm sure that lameass attitude spilled over into other areas of development as well.

EA Business Philosophy: If we make it, they will buy it. mwah:
  
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