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Balr14 is Offline
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Posts: 316
Join Date: Jan 2002
   
Default 11-30-2002, 10:18 PM

Proximity to LOD terrain causes large sections to be fully rendered. Deleting unseen vertices causes it's neighbors to be always rendered. The engine can only handle LOD if the elevation does not exceed 512 units per section and it doesn't matter if they are joined or not. You are getting a fair amount of mis-information here.
  
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