
12-06-2002, 11:43 AM
A vis fast compile renders all view portals visible from all locations. This means, you can see the entire map regardless of your position. With full vis, some locations will be hidden when you can't see them. That's why a full vis will increase your framerates. I don't see any use for a -fast vis compile myself.
The effectiveness of a full vis compile and the time it takes depends on the layout of structural brushes on a map. A full vis doesn't necessarily take hours, if you make a very good combination of detailed and structural brushes combined with hint brushes and optionally areaportals, you can get very good fps with a vis compile that doesn't take more than a couple of minutes.
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