AARGH... Compile problems... (!!!) -
12-12-2002, 07:02 AM
AARGH!
My upcoming multiplayer rescue mission objective map is finished...
BUT
The VIS copile process always stops around 95%. No reaction at all. I've reduced my visdatasize to about 70000. The only error I get is s a bunch of "Entity ## of type "light" leaked" .... But I allready replaced all the lights in the map with new ones (non-duplicated) So can someone give me an indication on what is going on??
Help?!
For now, I will run a fast vis and full light... I've allready noticed the fps wont be THAT bad...
I'm still on a 56k modem now, withing 2-3 weeks I finally go back home to my 100Mbit University connection and I will need volunteers to testrun the (by then hopefuly fully VISed) map with!
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