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Captain_McCusker is Offline
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Posts: 563
Join Date: Jun 2002
   
Default 12-19-2002, 12:13 AM

Thanks, Joe. I appreciate the attention you're giving the mod and making it more pleasant for everyone.

In terms of the SMG, I agree. The kick is really what should throw the bullet spread off, and the allied weapons could use a little more kick. The STG, on the other hand, was famous for it's accuracy and ease of use. While I don't think it should be used for sniping, the kick shouldn't be very high. I'm not entirely sure how I can tone down the accuracy over distance like 500 yards or so (max effective range I have is 500 m). If someone has insight on how to do that, I'm more than willing to listen.

And I never actually modded the grenades. I'll give that some serious thought (I also liked Strik0r's comment before about taking the fuse line out to keep ppl from suicide bombing - especially spawn points).

Thanks again, Joe, for all putting so much work into this thread. I will keep tuned to see how everything turns out. BTW, version 1 is just a couple days away. Would you guys like it released regardless of the absence of the spreadsheet?
  
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