
12-19-2002, 09:17 AM
Here's my take. Since i've played on the server almost every night since you've installed the mod.
#1 For the allied smg's. I agree with Joe in that they are a tad too accurate. But that's about it. I mean, when i'm an ally, i love it, and since the stg rocks for the axis now, they seem to even each other out. But you did the research, Boo. If they should be like that, then leave em. if they need some adjusting, then use your own discression.
#2 I like what you've done to the STG, in my opinion, it shoots almost identically to it's reputation. I mean it does outweigh the BAR, but it does in real life as well. Sure it shoots awfully far, but unless you can change only that about it, then i say leave it be.
#3 For nades. I also say leave 'em be. I think that they are realistic enough.
So, basically, i Don't really have any gripes about the AANR mod. I think that both sides are realistic, and i think that it's pretty even. ChickenBoo, You and Akuma kicked ass on this mod. Nice Work!!!
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