
12-21-2002, 11:36 PM
Here's your answer! Just figured it out myself not 20 minutes ago after MONTHS of screwing with it.... just change the path and file name as needed....
MP_TractorWorks_DM
{
nomipmaps
nopicmip
cull none
force32bit
surfaceparm nolightmap
{
map textures/mohmenu/dmloading/MP_TractorWorks_DM.tga
}
{
clampMap textures/mohmenu/dmloading/MP_TractorWorks_DM.tga
blendfunc gl_one_minus_src_alpha gl_src_alpha
}
}
actually, the path should be EXACTLY the same, just add your path name. AND IF you are doing a SpearHead version, be sure to prefix/suffix ALL the pertinent files with the "mp_" and "_dm". At least for me that is the only way I could get it to work 100% of the time!
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