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Coriolis is Offline
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Posts: 303
Join Date: Jan 2002
Location: Tulsa, OK, USA
   
Default 12-15-2001, 10:39 AM

Quake3 didn't rely on multitexturing support. Some of the graphics we do in MoH rely on multitexturing support, since all of the video cards fast enough and with enough memory to run MoH also support multitexturing.
  
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