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quiet is Offline
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Posts: 454
Join Date: Jan 2002
   
Default 12-24-2001, 07:12 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Hotspur:

quiet says: >Take a look around you. Those games have a solid foundation of numerous dedicated servers<

Come on! RTCW just came out! No time to develop some 'solid foundation of numerous servers'

In fact, according to GameSpy, many more people are playing MOH (deservedly, cause it is an awesome game) than are playing Wolf, or Quake! I really, truely have not had the lag problems with other games that I have on nearly EVERY SERVER with MOH. Something is wrong, therefore, with MOH.

And I say this as I restate that MOH is the best multiplayer FPS out there, I love it, I just want the net code fixed.
<HR></BLOCKQUOTE>

What does this have to do with RTCW?

And your information is incorrect:

http://www.gamespy.com/stats/

I was just on a dedicated server that's on a T3 business server and everything was fine.

The map was maxed out at 32 players.

No lag.


[This message has been edited by quiet (edited December 24, 2001).]
  
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