
01-04-2003, 11:44 AM
Tga works fine as u can see - for the outside. But how does the game create insides for allied helmets? Airborne.tik the original one doesnt refer to any inside shaders like the tik files germans soldiers do. The original tik says:
"path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader blank_web"
I have a acpt_helmet shader in my shader file which is basically the same as the original one. Only tga path and filename is changed.
I tested the original airborne soldier too. His helmet had a solid inside.
|