
12-22-2001, 11:46 PM
Yep, you got a point.
They look right at the surface instead of paying attention to the small details - though I think real animations and skeletal models are big details.
I was told by someone else games are evolving toward more slower paced realism - away from the Quake run as fast as possible and get as much gore as you can.
Alot of the criticism toward MOH:AA is people resisting change - but most are starting to realize just how well done the engine has been modified.
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