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				12-23-2001, 12:46 AM
			
			
			
		  
		
	
                
            	
		
		
		Yep, you got a point.  
 
They look right at the surface instead of paying attention to the small details - though I think real animations and skeletal models are big details. 
 
I was told by someone else games are evolving toward more slower paced realism - away from the Quake run as fast as possible and get as much gore as you can. 
 
Alot of the criticism toward MOH:AA is people resisting change - but most are starting to realize just how well done the engine has been modified. 
		
	
		
		
		
		
		
	
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