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quiet is Offline
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Posts: 454
Join Date: Jan 2002
   
Default 12-22-2001, 11:46 PM

Yep, you got a point.

They look right at the surface instead of paying attention to the small details - though I think real animations and skeletal models are big details.

I was told by someone else games are evolving toward more slower paced realism - away from the Quake run as fast as possible and get as much gore as you can.

Alot of the criticism toward MOH:AA is people resisting change - but most are starting to realize just how well done the engine has been modified.
  
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