
12-23-2001, 02:11 AM
In any Q3 engine game I suggest using 16 bit color and 32 bit texture.
You will barely notice a visual difference but the performance gain is huge.
I'm running a 1.5 gig athlon, geforce 3, 512mb Mushkin, 100gig's of IBM 7200 and I use 16 bit color and 32 bit texture in all Q3 engine based games.
I never push my resolution beyond 800x600.
Generally, I run FOV 120 but haven't figured out how to do that with MOH:AA.
[This message has been edited by quiet (edited December 23, 2001).]
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