
01-19-2003, 06:02 AM
Well i cant say im sureprized. I can say im a little dissapointed.
When i read the first thread about this i was encouraged that for once a community was standing up for itself against these type of people. As apposed to rolling over and simply trying to counter hack them by creating programs against them. No this time we were going to make an example of a "small case", to let the whole community know even the small cases where to big to let slide.
Alas option B was taken. The option TeamGOD will likly talk smack about. Oh i can see it now "Bwhahahaha that pussy i knew he didnt have shit, i told you all he was bluffing" (i used proper english for the sake of readability) Granted we ignore them now, but this is the kind of thing that bolsters ego's, instead of deflating them. Now they know the spearhead of this community is dull and ineffective. They know its soft and wouldnt want to hurt the kiddys.
I do not blame NOC, for this. OH hell no, he had the balls to go out and find all this info out. I admire his courage to stand up to the community he so boastfully promised action for, then decided that it wasnt worth it. That may come off as a slam to him but its not. He stood up here and said that he could cut them apart, but the fact is that TeamGOD isnt worth it. He's right, These kids are not worth the legal bills and hastle.
I do blame the designers of the software that allows this to continue, from as far back in the day as Half-life. If you didnt read Joe's artical, i advise a[url=http://news.com.com/2100-1040-981255.html?tag=fd_top:c5408]quick read of it[/url:c5408]. The makers know of the problem yet leave it to the communities to deal with. This is the bullshit that makes me mad, companies knowing the problem but not giving a damn to fix them. Its enough to make you wish you could press charges against them for supporting denial of service attacks.
[quote:c5408]"'Battlefield 1942' is the best example of this," said Shively. "It sends a large amount of data in reply to a single request." By PivX's calculations, commands sent to a "Battlefield 1942" server at 4Kbps will turn into a 550Kbps attack on a target.
He added that software developers could fairly easily correct the problem. "They just have to push an update to the most popular games, and they are set," he said.
Electronic Arts, the publisher of "Battlefield 1942," could not immediately comment on the issue.[/quote:c5408]
I doubt they ever will.
Nice try. As for the evidence, i would venture to say that no one will take up the lawsuit. Seeing as how i dont own a server, and my only dealings with TeamGOD were on this board, i cant say with any certainy the extent of there crimes. I for one would not pursue anything. I will not say wrong or right, i will simply say case closed.
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