View Single Post
Old
  (#2)
Bridger is Offline
Member
 
Posts: 38
Join Date: Jan 2002
   
Default 12-28-2001, 12:47 AM

i'm sorry, but that is how the Q3 netcode is. The only netcode i've ever seen that levels the playing feild between pings is the HL netcode. The HL netcode uses cliant side prediction code to make your gameplay smooth, and it also timestamps each shot so the server can tell when you hit somebody you are aiming at, thus no need to lead your target.

The only thing the HL netcode doesn't do, is that the low pinger will still see the HPB round the corner before the HPB sees the low pinger, but if the HPB sees the LPB first, god help the LPB :P

i think all developers should take notes from valve, they got it all set.
  
Reply With Quote