
01-26-2003, 05:28 AM
it's in pak3 and is called kar98_mortar
look for the secondary fire section and set all the 3's to 0 ie
//========================================//
// RIFLE BUTT / SECONDARY FIRE //
//========================================//
secondary projectile models/projectiles/riflemortar.tik
secondary firetype heavy
secondary meansofdeath grenade
secondary firedelay 1
secondary ammotype riflegrenade
secondary ammorequired 1
secondaryammoinhud
sp secondary startammo 3
dm secondary startammo 3
sprealism secondary startammo 3
dmrealism secondary startammo 3
should be
//========================================//
// RIFLE BUTT / SECONDARY FIRE //
//========================================//
secondary projectile models/projectiles/riflemortar.tik
secondary firetype heavy
secondary meansofdeath grenade
secondary firedelay 1
secondary ammotype riflegrenade
secondary ammorequired 1
secondaryammoinhud
sp secondary startammo 0
dm secondary startammo 0
sprealism secondary startammo 0
dmrealism secondary startammo 0
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