Ok guys, for those whom have been waiting for this (and waiting on the irc channel for hours and hours)
good ol' ceskins and I bring you! SINGLEPLAYER COOP!
ok, lets go through the list of questions that will most likely be chucked at us
Q: How the hell did you??....
A: The readme will explain all
Q: Can I lean in it?
A: Yes, lean is supported
Q: How many players does it support?
A: well, as many as the original game supports, so, 32? (but keep in mind, you may want to keep it limited to 6 players, because we can't go around just making blind spawn points in .bsp files (yet > you can only spawn out of the 1 start location, so if you want to avoide massive telefragging, heh, keep it low.
Q: How big will the pak file be?
A: we have made it pretty easy on you guys, the pak file only contains the needed files for the missing multiplayer parts, needed resource files, and any extra guk you may need. We have also included special instructions in order to get it working.
Q: Any Bugs?
A: Yes, many many bugs, don't expect this to be finished, don't even expect it to be 100% interesting (though, we had fun with it for about 48 hours nonstop, heh, those crazy nazis)
Known bugs include:
AI scripts for halftrack and Panzer DO NOT FUNCTION with extra players. Its just that simple, the scripts and triggers placed in the game had been designed for 1 player, and a singleplayer mode only.... If you happen to get it working, awesome but trust me when we tell you this, We tried the hell out of it, ripped open almost every file, I rewrote scripts, tried different workarounds with almost no luck.
The 1 thing we really wanted to get working had been the Mg42's and it seems, because the AI use them with a fully blown tracking script and a trigger script to boot, its quite impossible at this time.
This means that at the point where the tank attacks, you can infact blow it up, just don't expect it to open the wall that you need to get through. It also produces 70% lag when you visit the tank, so we will most likely stop the tank script before we release.
Q: Wow, thos bugs sound harsh, is it worth downloading?
A: I would say yes, because its for a demo, and blasting AI with your friends is always fun, even if your limited only to small engagements, what we will attempt to do right before we release is up the awareness of the ai, so they will automatically setup defense locations to kick your allied ass.
Right now when they see you, they defend, but its better if its more random each time
Q: Can I run the server dedicated?
A: Yes and No, if the front starting script is disabled then yes, it is possible, but your good ol' AI buddy Captain will not function. Its up to the server operator. Really no point on dedicated, as a server restart would result in the largest telefrag in the history of man kind.
Q: Can I change the level of difficulty?
A: Yes, this can be changed server side using a console command.
Q: Wow, you guys are awesome
A: Thats not a question, but HEY! your very kind.
Q: What gameplay mode does it work on?
A: Team DM, Note AXIS sides are disabled, so uh, no coop team killing :P
Q: Are you guys going to try and figure out the bugs?
A: Of course!
Q: Will this be available for use on the full version singleplayer maps?
A: Yes, thats right, Multiplayer OMAHA! lets hope we have the script bugs worked out by then!
Ok guys, any extra questions you can fire at me in this thread, my minds a little focused on finishing this right now, so if im slow to reply over the next few hours, Don't worry!
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