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SS.SGW-Siggi is Offline
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Posts: 123
Join Date: Jan 2002
   
Default 01-04-2002, 08:13 AM

But I do enjoy this game. It's just that I don't kid myself I'm skillful when I do well at it. I either have a good conn compared to others' lag or some other real-world variable is in the mix.

Ok, let's take a real-world example to prove my point.

What makes one athelete the champion, and the other the loser?
Out of an almost infinite number of variables let's take the obvious...

Muscle quality.
Bone strength.
Stamina.
Mental condition.
Blood supply (circulation).
Tendons and ligaments.

Etc.

All or any of these variables are what make the difference between winning or losing on an athletics race track.

Now put them into our game, MoH...oh dear, they don't go. Our soldiers have one run speed, never get winded, don't have variable qualities of circulation, stamina, ligaments etc etc etc.
So how can one player 'improve' his movement performance? How can any one player become superior in that particular respect? He can't. He learns to move AS BEST AS THE CODE ALLOWS and then tops-out.
Once every other player has done that (and any child could) all players are equal in that respect.

Now apply that rule to every other component of the game...shooting, grenade throwing, jumping over walls, sneaking, looking around corners...etc etc etc.

How can any one player get an edge? By buying a new mouse (my track-ball isn't ideal for MoH so I could probably improve by changing it), by getting a good broadband connection...by tinkering with his hardware in general. Or by cheating.

But being 'good'? Good at manipulating the code? Why is it that kids are as good as adults at these kinds of games? Exactly...the code levels everyone. The code is so crude, in terms of simulating real life, THAT EVEN A KID CAN MASTER IT AND COMPETE WITH AN ADULT. That cannot be said about most things in the REAL world.

These games DO NOT REQUIRE SKILL, anymore than a chimp requires skill to be able to peel a banana. They require no more skill than that required by a typist. These games consist of repetitive tasks, standard types of ingrained reflexes and a general ability to predict the actions of one's opponent. Hey, just think what YOU would do and apply it to the other guy...it ain't like the REAL WORLD where you have plenty of choices.

I rest my case.

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[This message has been edited by SS.SGW-Siggi (edited January 04, 2002).]
  
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