
02-19-2003, 08:21 AM
Place a func_rotatingdoor on the hinge of the door, around the middle of the door. Have the func_rotatingdoor selected and hit N. Enter alwaysaway for the KEY and 1 for the VALUE then hit enter. If it is a metal door, enter doortype as the KEY and metal for the VALUE. If it is wood, leave it alone. When you have added those values, hit N again. Lastly, make sure that the func_rotatingdoor has the ORIGIN texture. This can be found in the Common folder under the Textures Menu.
Thats a rough setup for a working door. Let me know if you need more detailed info.
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