
03-04-2003, 12:35 AM
I have gotten info pathnodes down and I am working on variations of the leash and notice scales, added with deleting out his "feeling to help a comrad" which makes him a solo man that looks for his shot. he will be set to always player seek, as in never let his gaurd down. I got the "flee and take cover" thing down I'm making him deadly with a rifle and long range sight. If anyone had any suggestions or ideas about Vassili tactics please post them.
I need an skb animation, skb., a shader, tiki, and the targas. I have the programing right.
Oh... and the scope is cool. Can't do too much with that without affecting peoples games. Looks like the stock axis one anyway which is cool.
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