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Tiwaz is Offline
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Posts: 637
Join Date: Nov 2002
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Default 03-27-2003, 09:18 AM

Quote:
Originally Posted by Ydiss

1) No dead ends
2) Connectivity (Each area has more than one entry point)
3) Functionality (No areas that are redundant and rarely used - one reason I deleted the loading bay from TDM in xfire)

The way I see it is if you stick to those 4 rules and make the map look decent then the players will add the teamwork aspect themselves, whether you want it or not.
That's what I meant with the word 'balance'.

Quote:
Originally Posted by Ydiss
Do you like the inclusion of health bottles, providing they are used sparingly and placed in relavent places?
The only relevant locations may be at two far ends of the map, to avoid creating a focal point? Personally, I don't think they will improve gameplay/teamwork.
  
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