Quote:
Originally Posted by Tiwaz
- My favourite map is Crossroads. That is because everybody can use his or her favourite weapon there (except for rockets/shotguns, which should be disabled). It offers enough cover to locate and kill (camping) snipers; but sniping is still possible. It is suited for instant rambo-action as well as teamwork. It is both in-doors as well as city/village.
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I agree, this is my favourite map now my PC can run it smoothly. I'd disagree with anyone who thinks this map is suited to campers.
[quote:d165a]- Destroyed Village is not such a good example of a city/village, It favours snipers too much in my opinion.[/quote:d165a] No sniper has ever beaten me on this map unless they were an exceptional one. And I do mean exceptional. It's not suited to snipers at all, in my opinion. Rifles and SMGS own this map. Only time this is not the case is when there are too many snipers, in which case it can be difficult to navigate, but still I love this map.
[quote:d165a]TDM: I think the main trick is to design a map that is
balanced. What do I mean with balanced? The more balance there is in a map, the less 'clashes' between teams/groups of players occur
at the same location. Consider for example Unterseite/Bazaar (SH). It is very difficult to get around the 'clash-point'. The fighting is highly concentrated on one location; I think anyone who has played on these maps knows what I mean, leaving aside the question whether you like that, or not. For me, the lack of balance in the maps is one of the main reasons I don't like SH.[/quote:d165a] Again I agree. I always make maps based on avoiding this. Choke points ruin a map, in my opinion. There should always be another way around that is balanced. That is, if it's a better cover route then it should be longer than the other way which offers less cover but is a more direct way.
[quote:d165a]A lot of comments coming from someone who has never developed his own map, I realize that, but I don't have the time (nor the skill, at the moment) to make my own map. Otherwise I would.[/quote:d165a] You play the game so are very qualified to add suggestions.
[quote:d165a]I think it will not be easy to satisfy a large group of players, but maybe that isn't your objective. [/quote:d165a]
Actually, it is, hehe. A map needs aspects that appeal to as many differing styles of play as possible, without being too cluttered or too sparse.
If you haven't already, try DLing my map Crossfire Courtyard - Sabotage (it's 4 maps in one pk3, each a variation of the same map). That will show you how I approach map-making.
Whatever I make now will be different from that in style and theme but not in principal.