Quote:
Originally Posted by Ydiss
Think The Bridge/Crossroads but more width, a little more detail and complexity and without sewers (no one uses them in TDM anyway - they're always empty on every TDM map that has them).
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True, although I use the sewer in Crossroads quite regularly, especially when I want to remove some sniper from the Church...
I like the idea of a vertical map. But too many houses with accessible rooms/windows might favour campers too much and/or yield boring gameplay? Also, complexity doesn't necessarily do the gameplay any good, I think. In contrast with Holland (SH): Too few; but that map is large, so maybe not a very good example. If it would only consist of the two squares, there should be more.
I have seen CrossfireCourtyard, so I think you were never planning to make it too complex. Just though it was worth mentioning. I guess what I'm trying to say is that the basic framework can be very simple, yet brilliant, thus being fun to play on.