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imported_captain_howdy is Offline
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Posts: 75
Join Date: Oct 2002
   
Default 04-04-2003, 01:11 AM

I remember someone on PMOH forum pointed out in detail how large maps were very slow because the Q3 engine wasn't designed for huge maps, and that was why spearhead/custom maps which are huge lag a lot more than others which might be only 75% the size.
  
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