Thread: Days of yore
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geRV is Offline
General of the Army
 
Posts: 18,202
Join Date: Jan 2002
Location: Ireland
   
Default 04-04-2003, 03:23 PM

[quote="Captain_McCusker":9a352]First, you aught to research your comments before saying the realism is wrong. I could easily show you all of the documents I modeled the realism after, but I'd hate for you to have to do all that work. I spent apprx. 2 weeks of my time putting into that realism everything I could find on the subject based on hard-cold-facts. Tell me how you modeled your realism? Did you shoot off an STG recently and figure that 750 rounds per minute was accurate? That must mean you actually counted those rounds... hmmm, you're better than I pegged you for. But let's see, the documentation that I modeled my realism after says the STG has the exact ROF as the BAR. By my calculations that makes the BAR and STG ROF at about 550 RPM. Sorry if that offends you. Also, I could care less personally if the M1 reloads in mid-clip. Only reason why I didn't bother developing that is because everyone begged me to leave it alone.

[/quote:9a352]



The stg did have the same rate of fire as the bar but the problem is that ingame the bar's firing style is screwed up. The b.a.r in real life did not fire like "chunk chunk chunk" as its represented ingame, it was more akin to how the sturmgewehr fires the rounds came out fast and it wasn't like a semi auto with someone battering the trigger like how the bar is in stock or most other realism mods for that matter. If you were to increse the bar rate of fire and match the stg with it it owuld be more realistic.

You honestly think the way the bar is in stock or your mod that it could possibly fire 500 rounds per minute? It would be lucky if it got half that.




Quote:
Originally Posted by Nyck
But one of her fucking grandkids, pookie, rayray or lil-nub was probably slanging weed or rocks out of the house.
  
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