
04-21-2003, 12:32 AM
You need to edit your_player_fps.tik and .shader files.
German Wehrmacht _fps.tik:
[quote:750b0]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model
surface viewsleeves shader viewsleeves_wermacht
// right hand
surface triggerhand shader handview
// different left hands
surface lefthand shader handview
surface garandhand shader handview
}[/quote:750b0]
Now see the red line. Rename shader name viewsleeves_your_skin_name or whatever you like.
You need to copy viewsleeves_wermacht shader into your .pk3 scripts folder. That shader part can be found in playerviewmodel.shader:
[quote:750b0]viewsleeves_wermacht
{
qer_editorimage textures/models/human/viewsleeves/sv_wermacht.tga
cull none
{
map textures/models/human/viewsleeves/sv_wermacht.tga
rgbGen lightingSpherical
}
}[/quote:750b0]
Next in your .shader rename the shader you copied from original shader accordingly (viewsleeves_your_skin_name). Check your shader is refering to the correct pic of yours.
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