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Sgt KIA is Offline
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Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
   
Default 04-21-2003, 12:32 AM

You need to edit your_player_fps.tik and .shader files.

German Wehrmacht _fps.tik:
[quote:750b0]TIKI
setup
{
path models/player/US_Army // Set path to set skelmodel from
skelmodel USarmyplyr.skd // Set base model



surface viewsleeves shader viewsleeves_wermacht

// right hand
surface triggerhand shader handview

// different left hands
surface lefthand shader handview
surface garandhand shader handview
}[/quote:750b0]

Now see the red line. Rename shader name viewsleeves_your_skin_name or whatever you like.

You need to copy viewsleeves_wermacht shader into your .pk3 scripts folder. That shader part can be found in playerviewmodel.shader:

[quote:750b0]viewsleeves_wermacht
{
qer_editorimage textures/models/human/viewsleeves/sv_wermacht.tga
cull none
{
map textures/models/human/viewsleeves/sv_wermacht.tga
rgbGen lightingSpherical
}
}[/quote:750b0]

Next in your .shader rename the shader you copied from original shader accordingly (viewsleeves_your_skin_name). Check your shader is refering to the correct pic of yours.
  
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