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Sgt KIA is Offline
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Posts: 411
Join Date: Dec 2002
Location: The land of the real Santa
   
Default 04-23-2003, 12:53 PM

Did you converted meshes back to skin before exporting? Heres how it goes. You make a model or mod an existing one. In LR its mesh. You cannot assign verteces to bones unless you have skins. Once you are done with modeling convert your mesh back to skin, rename skin's name (surf_name) and assign its all verteces to the root bone with weight of 1.

Some more info about guns over here:
* [url:a1fe7]http://www.sxcreations.com/phpBB2/viewtopic.php?t=84[/url:a1fe7]
* [url:a1fe7]http://www.sxcreations.com/phpBB2/viewtopic.php?t=112[/url:a1fe7]

** There are only limited options for adjusting a skin in LR. Once you convert it to mesh you lose all information about bone weights and assignments. Thats causing a lot of work when dealing with multi weight verteces, like player models...
  
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