
04-24-2003, 01:41 AM
Yes!
I'm a bloody genious biggrin:
I was about to give up last night. I had been working on trying to sort out the problems with my map damned hard these past 3 days and had gotten nowhere.
No matter what I did the map took ages to compile and even when I divided the map up into 4 sectors (with brutally crude walls, just to test) the map ran really badly with full vis.
I had deleted windows, shortened buildings, added dozens of walls in key places in order to block vis but still keep the map as close to the original as I could and still nothing worked.
Then, just as I was about to go to bed last night I decided to just add a few last ditch re-designs and set it to compile over night and into today. I was even thinking how to redesign the whole map!
I fully expected it to take all day today and I just got up and checked the compile to see it has finished!
This was less than 5 hours (not sure how fast it actually was, I'll try it later on tonight - even if it's 5 hours that's still bearable).
So, I started the map up.
Runs like a fucking dream!
On my machine (athlon XP 2000 - 512DDR ram and 64 MB gforce3) the lowest the FPS goes is 30-40 (and that's only in 2-3 spots - I will still endevour to work on the VIS to remove them). Never lower. Most of the time it runs over 80 FPS. That's as good as stock maps run for me biggrin: We'll see how well I've actually done in testing though.
I feel like I've just solved a bloody mystery.
There are a few negatives to the alterations. The map is slightly more closed off in places (notably the library area. That area was causing the most problems after my deductions so I had to surround it with a hefty wall - ';ll try my best to trim it down as much as I can though).
This means that the map isn't quite the snipers map as it may well have been, but there are still lots of long funnels to snipe in. In fact, the map might be a little more balanced for the changes.
I'll post more pics tonight to show the alterations.
A lot of them are just me having to think very very carefully about LOS and how VIS works. I've had to do a lot of research this week.
So, I'll start working on the lighting, clean up the alterations (a lot of them are very basic, I just wanted to get the problem solved) and I'll get right on to releasing a test version by the end of the week.
Phew biggrin: I was worried there for a bit.
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