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Ydiss is Offline
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Posts: 2,377
Join Date: Jan 2002
Location: Nottingham, England
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Default 04-29-2003, 10:35 AM

Thanks for the feedback guys.

Zoner, regarding the lack of interior for a lot of the map... This was definitely pre-meditaded and not just me being lazy biggrin:

I was conscious of performance, first of all. As soon as you break up a building with doors and windows you remove its LOS blocking ability.

If I were to add interiors to the buildings in the southern loop (opposite side to the Library) then this would reduce the whole map's performance and also increase compile times a ton.

The other reason is because I didn't want the map to be too complex. I wanted to keep it simple but flowing. Flow and connectivity are everything, in my opinion.

I originally had plans to make the Hotel interior accessible (Orange-red brick building in the South-West corner). I decided against it because I felt it would largely be unused (from experience).

You know the scenario... Someone makes it their goal to camp in one particular borderline building with only one door and some windows upstairs and the game degenerates into a cat and mouse affair.

"Who can hold the campspot longest"

I really wanted to avoid that and it's very difficult to make singular borderline buildings flow with the map. That is, players will rarely enter them to pass through them, they'll only go in to either camp or kill a camper (Very much like the Hotel in Bridge). Can you see what I mean?

So, I didn't use them. In theory this should keep the game moving

I wanted to force the players to keep moving and to use the centre of the map a little more. There are campspots, certainly, but I would hope that they aren't too secure (that is, you can approach each area from 2 or more angles).

But the main thing I wanted to avoid was making redundant areas.

However, I do still listen to feedback. So, could you maybe take a couple of pictures of buildings you felt you wanted to go into (that is, your instincts told you that you wanted to go inside) and post them here, please? I won't mind adding interiors providing I can do it without slowing the map down and I can prevent over-complicating the over-all structure of the map.

I will say, though, that it's a strong instinct of mine to not add too much more detail.
  
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