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[401st]King is Offline
Junior Member
 
Posts: 3
Join Date: May 2003
   
Default 05-01-2003, 06:35 PM

this is the shader:


newface
{
qer_editorimage textures/models/human/newface.tga
{
map textures/models/human/newface.tga
rgbGen lightingSpherical
}
}



newhelmet
{
qer_editorimage textures/models/human/newhelmet.tga
{
map textures/models/human/newhelmet.tga
rgbGen lightingSpherical
}
}

newpants
{
qer_editorimage textures/models/human/newpants.tga
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newpants_cull
{
qer_editorimage textures/models/human/newpants.tga
cull none
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newgear
{
qer_editorimage textures/models/human/newgear.tga
{
map textures/models/human/newgear.tga
rgbGen lightingSpherical
}
}


newcoat
{
qer_editorimage textures/models/human/newcoat.tga
{
map textures/models/human/newcoat.tga
rgbGen lightingSpherical
}
}










[code:c73da]newface
{
qer_editorimage textures/models/human/newface.tga
{
map textures/models/human/newface.tga
rgbGen lightingSpherical
}
}



newhelmet
{
qer_editorimage textures/models/human/newhelmet.tga
{
map textures/models/human/newhelmet.tga
rgbGen lightingSpherical
}
}

newpants
{
qer_editorimage textures/models/human/newpants.tga
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newpants_cull
{
qer_editorimage textures/models/human/newpants.tga
cull none
{
map textures/models/human/newpants.tga
rgbGen lightingSpherical
}
}

newgear
{
qer_editorimage textures/models/human/newgear.tga
{
map textures/models/human/newgear.tga
rgbGen lightingSpherical
}
}


newcoat
{
qer_editorimage textures/models/human/newcoat.tga
{
map textures/models/human/newcoat.tga
rgbGen lightingSpherical
}
}




heres the .tik:


TIKI
setup
{
path models/human/allied_pilot
skelmodel allied_pilot.skd

surface newpants shader newpants
surface newcoat shader newcoat
surface cullpants shader newpants_cull
surface newhelmet shader newhelmet
surface newgear shader newgear

// $include models/human/heads/us_old_heads.tik
path models/human/heads
skelmodel head1.skd
surface head shader newface

path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
}

etc....



[/code:c73da][/code]
  
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