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BlazinMohaa is Offline
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Posts: 84
Join Date: Mar 2003
   
Default 05-09-2003, 10:52 AM

i know how to do it for AA not SH......
in the folder main\models\player\base
the file anims_pistol.txt is there and in that file you'll see:

//========================
// Pistol Whip
//========================
pistol_butt1 viewmodel/pistol/pistolwhip1.skc random
{
server
{
// moved to match the animation
// 3 fire mainhand secondary
6 fire mainhand secondary
}
client
{
entry sound pistol_whip // the swish sound.
}
}

pistol_butt2 viewmodel/pistol/pistolwhip2.skc random
{
server
{
// moved to match the animation
// 3 fire mainhand secondary
6 fire mainhand secondary
}
client
{
entry sound pistol_whip // the swish sound.
}
}



not i believe if you take that out of the file or comment it out with these //, and also do the same with the file fps_anims_pistol.txt
finally remove it from the weapon TIk and i believe all that will work.... i used for the Kar98 rechambering and it works great
  
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