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				05-09-2003, 11:52 AM
			
			
			
		  
		
	
                
            	
		
		
		i know how to do it for AA not SH...... 
in the folder main\models\player\base 
the file anims_pistol.txt is there and in that file you'll see: 
 
	//======================== 
	// Pistol Whip 
	//======================== 
	pistol_butt1				viewmodel/pistol/pistolwhip1.skc		random 
	{ 
		server 
		{ 
			// moved to match the animation 
//			3 fire mainhand secondary 
			6 fire mainhand secondary 
		} 
		client 
		{ 
			entry sound pistol_whip // the swish sound.  
		} 
	} 
 
	pistol_butt2				viewmodel/pistol/pistolwhip2.skc	random 
	{ 
		server 
		{ 
			// moved to match the animation 
//			3 fire mainhand secondary 
			6 fire mainhand secondary 
		} 
		client 
		{ 
			entry sound pistol_whip // the swish sound.  
		} 
	} 
 
 
 
not i believe if you take that out of the file or comment it out with these //, and also do the same with the file fps_anims_pistol.txt 
finally remove it from the weapon TIk and i believe all that will work.... i used for the Kar98 rechambering and it works great 
		
	
		
		
		
		
		
	
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