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kyee7k is Offline
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Posts: 221
Join Date: Jan 2002
   
Default 01-16-2002, 05:05 AM

It's interesting to note that cues such as our lighting, objects that are stationary or on the move relative to ourselves determine our perspective. take for example, the cries or exclamations of pain or death shouted by both both the americans and the german troops within the game. while i was sniping the troops in the sp demo, the sound caught my inadvertantly caught my attention. Within the confines of war torn area filled with the sounds of rifle fire, those sounds would be horrific. However, if we took those same tormenting sounds and place them in another setting without the aide of gunfire or any other horrendous act, such as the bathroom, or might i add, the bedroom, the sound alone ellicits(sp) immediate humor. try it--especially the female death groans and the like.

a person with too much time on his hands.
  
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